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Here I go again, asking for more help...
When I try to export my mesh from the MAYA 7 PLE, I get the error 'unEditor' not recognized.
- the syntax I'm using is: unEditor mesh [set name]
I double checked and the UnrealEd.mll plugin is loaded and autoloads on start-up of MAYA.
I also have the unreal system folder defined in the windows' environment path.
One thing I've noticed is the UnrealEd never auto-launches when Maya launches and this is one thing I've been told to expect when using the plugin.
Anyone have any ideas?
Is the command string different for the MAYA 7 plugin?
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