Hey all,
I've been getting along with splatter maps just fine when it comes to combining surfaces that are relatively flat, but combing walls that are at 90 degrees and such always stretches out certain sides (which is how planar projection works I gather). Fine I thought, I'll keep everything flat as possible and move on.
I then had a look through the official maps and found that TW seem to be able to combine all sorts of walls and angles and still have perfect splatter maps with no stretching. I was wondering how this was done and if I'm just misunderstanding something, or overlooking the obvious.
Let's take this mesh from Prison for an example:
The splatter map is fine on all angles:
But if we recreate the splatter map from the default projection angle it will stretch the sides as expected:
What am I missing here? Is there a way to manually set each face or something similar? The SDK wiki is of no help so hopefully someone has figured it out!
I've been getting along with splatter maps just fine when it comes to combining surfaces that are relatively flat, but combing walls that are at 90 degrees and such always stretches out certain sides (which is how planar projection works I gather). Fine I thought, I'll keep everything flat as possible and move on.
I then had a look through the official maps and found that TW seem to be able to combine all sorts of walls and angles and still have perfect splatter maps with no stretching. I was wondering how this was done and if I'm just misunderstanding something, or overlooking the obvious.
Let's take this mesh from Prison for an example:
The splatter map is fine on all angles:
But if we recreate the splatter map from the default projection angle it will stretch the sides as expected:
What am I missing here? Is there a way to manually set each face or something similar? The SDK wiki is of no help so hopefully someone has figured it out!
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