Experimental low-level autokicker

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Deadbolt

FNG / Fresh Meat
Jul 23, 2008
670
133
0
i think it happens both ways, noobs not looking at filters, and their arrogance. ive seen a lvl 1 on suicidal and i remind them this is suicidal and they should play on a lower difficulty. theyre response is that they like it to feel real even though the die in first 30 seconds and proceed to rage quit
 

Entangler

FNG / Fresh Meat
Jul 12, 2009
474
216
0
33
Sydney, Australia
i think it's more the ignorance/arrogance of new players who think the game is going to be a cakewalk and join a suicidal server thinking they'll have no problem surviving....til they get killed after only 20seconds :D
Also known as Teenage Invincibility Syndrome. They think they're good enough for Suicidal because they think they're good enough for anything.

They're wrong.
 

Major Liability

FNG / Fresh Meat
Apr 14, 2010
921
165
0
New York
Some of them are. I'll take a level 1 who knows how to aim and work with the team over an ignorant level 6 any day. I always give them a chance to prove themselves before voting to kick them.
 

drakioned

FNG / Fresh Meat
Nov 25, 2009
96
1
0
Hi,

I've deployed an alternative low-level kicker on the following server:

204.45.15.59:7907

The server is in the US, in Woodstock, IL.

It's running Suicidal/Long, and has a minimum level set for 4

This kicker requires less infrastructure, and if it works well, I'll be looking for volunteers for a wider test.
 

Ryumao

FNG / Fresh Meat
Jun 26, 2010
46
0
0
www.BWHGaming.com
Pros
- It makes people happy that low levels aren't playing suicidal

Cons
- It would kick a player if it changed to a lower level
- If it made them stick to one class for the whole game... that's player restriction and would never fly
- Helping your friends with dmg scale perks on harder modes would be impossible
- Rage because most people don't read server titles
- Rage because Beginner it way boring and people don't want to be forced there