In order to level up as quickly as possible I have had to train myself to deliberately avoid headshots because the head is worth less damage points. This has led to a crouching & aiming low play style to get the full amount of experience per zed. Then when I am playing for the win I have to switch back to my standard FPS style of focusing on headshots. I don't think good aim should be penalized by getting less experience if you shot a zed in the head with an AK or hack of a specimen's head with a katana. I think the opposite should be true and more experience should be awarded. At the very least this needs to be balanced to that if you kill a specimen with a head shot you get at least the same amount of experience as a body shot (with the obvious expectation being the sharpshooter who should only get exp for hs).
I understand the switch form kill based exp to damage based exp to stop poaching. This was a good idea. It just needs a little tweak so as not to punish good shot/blade placement.
Thanks,
-Hellrazer
I understand the switch form kill based exp to damage based exp to stop poaching. This was a good idea. It just needs a little tweak so as not to punish good shot/blade placement.
Thanks,
-Hellrazer