[CoFR]BooBoo said:Actually, it's a pretty decent way to get a very broad cross-spectrum sampling of testers. You don't necessarily want every tester to be someone who's intimately familiar with the mod. In fact, doing so can actually be counterproductive. People who already know how the game works have a hard time thinking outside the box. Someone who doesn't know how the game works won't hesitate to try something an experienced player wouldn't try because he already knows it won't work. And that's exactly how major bugs get missed.
I only got into the beta today, and only got online with it this evening. The last time I played RO was on UT2k3, and not for long even then. So I'm coming in pretty much blind and learning as I go. On the other hand, I *am* an experienced beta- and quality assurance tester for PC games.
Be that as it may, all I'll say about RO:O after playing the beta is this:
Trust me, it's well worth the wait.
This is exactly what I put in my subsequent post, but evidently Oleg didn't read that one too.
I think the process of 'lottery' is always going to cause issues and annoyance for 'some'.... I neither agree or disagree with the choice of doing so.... I disagree with the comments that some have made suggesting 'n00bs' are not as 'worthy' to receive access to beta test. That is the aspect that annoys me. The arrogance of some people to believe that just because they have played a game (Mod) for some time means they are any better than others... They aren't.
We use 'end-users' as part of beta testing (where suitable), they offer a 'randomness' that you often don't get from experienced users.
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