i know the command to increase the number of players... if you activate those commands to increase players or modify the trader time or whatever, the game lock the perks to new guests in the server, and if you die for you too.. in the V1011 this never happen when you modify the game, the game just
desactivate the perk progression and that's all... and that's what tripwire are searching i think.
the disavantage here is, the mutators like perk selector and server perks_v4 have a modiffied stats, or somethings the mut does not run at the start of the game, bugs and other glitches, why not activate the perks in sandboxmode with more players if the perk progression was stopped? a question to tripwire??
I hope you guys understand what is my point, thanks. And sorry if i wrote some sentences wrong, i'm from chile, south america..