expand the maxplayers limit

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Frenrihr

FNG / Fresh Meat
Oct 8, 2010
110
8
0
Chile
it's just a suggestion, expand the limit of players, only in the sandbox mode... it would be great to play with perks in the sandbox mode with more players without using any mutator to put the perks in the server..

what do u think?
please reply;)
 
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Fat Cat

FNG / Fresh Meat
Jul 3, 2010
176
47
0
29
World
steamcommunity.com
it's just a suggestion, expand the limit of players, only in the sandbox mode... it would be great to play with perks in the sandbox mode with more players without using any mutator to put the perks in the server..

what do u think?
please reply;)

if ur talking about sand box mode then it doesnt matter if u have perks on or not since they are disabled and u dont earn any exp for any kills. So having a mutator to increase the number of players and to have a perk selector won't make any difference.
 

SMIFF

FNG / Fresh Meat
Sep 19, 2009
1,815
804
0
If you're the host, open up the console and type

"set engine.gameinfo maxplayers 12" without quotes.

That'll increase the max players to 12, it can be whatever number you want though.
 

Darkwave

FNG / Fresh Meat
Sep 4, 2010
457
158
0
26
Argentina
More Players = More Specimen ( Husk , Fleshpound , Scrake , Bloat and Patriarch) Health

It'll be a mess..
 

Frenrihr

FNG / Fresh Meat
Oct 8, 2010
110
8
0
Chile
i know the command to increase the number of players... if you activate those commands to increase players or modify the trader time or whatever, the game lock the perks to new guests in the server, and if you die for you too.. in the V1011 this never happen when you modify the game, the game just desactivate the perk progression and that's all... and that's what tripwire are searching i think.

the disavantage here is, the mutators like perk selector and server perks_v4 have a modiffied stats, or somethings the mut does not run at the start of the game, bugs and other glitches, why not activate the perks in sandboxmode with more players if the perk progression was stopped? a question to tripwire??;)

I hope you guys understand what is my point, thanks. And sorry if i wrote some sentences wrong, i'm from chile, south america..
 
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Lord Blade

FNG / Fresh Meat
Dec 20, 2010
12
0
0
Oh, I would love to see larger games. 12 players? The chaos. The CHAOS!!!
It would be epic! :)
 

vealck

FNG / Fresh Meat
Aug 19, 2009
2,833
234
0
Oh, the massively multiplayer servers... good times. Even on normal, fleshpounds and scrakes were unstoppable force due to health per player bonuses. You could actually run out of ammo for EBR, LAR, HC and 9MM (and that was when SS's carried 15 mags for M14). And kill counts between 1 and 2 thousands rocked.

I don't do them anymore :D
 

C_Gibby

FNG / Fresh Meat
Jan 18, 2010
7,275
2,716
0
Oh, I would love to see larger games. 12 players? The chaos. The CHAOS!!!
It would be epic! :)

I was on a 60 player server once, a long time ago.

It was so damn much fun. I think it was on KF-AquaStudy. Great map for that kinda gameplay.
 

blackfire

FNG / Fresh Meat
Dec 30, 2010
192
74
0
under your bed
you know, i dont really see the problem.

there are 7 perks, why isnt it allowed to have 8 players in 1 game?

i know that research showed that survival co-op games work best with 6 players, but still, more souls = more joy right?

that would, however, require some bigger maps.
 

Frenrihr

FNG / Fresh Meat
Oct 8, 2010
110
8
0
Chile
you know, i dont really see the problem.

there are 7 perks, why isnt it allowed to have 8 players in 1 game?

i know that research showed that survival co-op games work best with 6 players, but still, more souls = more joy right?

that would, however, require some bigger maps.
Touch