Category: Code
Reproducibility: Sometimes
Summary: Eviscerator projectiles experiencing erratic behavior such as going in wrong directions and bumping into invisible walls
Description:
This set of bugs consists of three distinct behaviours found in the eviscerators blade projectiles.
1) Blades which fly off course
Reproducibility: Sometimes
Summary: Eviscerator projectiles experiencing erratic behavior such as going in wrong directions and bumping into invisible walls
Description:
This set of bugs consists of three distinct behaviours found in the eviscerators blade projectiles.
1) Blades which fly off course
Video example: http://puu.sh/qZ5fb/662bea53fc.webm
In this case the eviscerator blade will fly off course far away from the laser pointer's direction. Usually it will fly diagonally upward to either the left or the right.
This doesn't seem to happen in solo play or in situations with low ping. This does seem to happen in moments of high intensity such as late game with many zeds on screen mixed with latency above 100ms.
I am unable to reproduce this case directly but it appears to be related to high stress on the server. Could it have something to do with projectiles being server-side as opposed to client-side?
2) Blades which hit invisible walls and stop This doesn't seem to happen in solo play or in situations with low ping. This does seem to happen in moments of high intensity such as late game with many zeds on screen mixed with latency above 100ms.
I am unable to reproduce this case directly but it appears to be related to high stress on the server. Could it have something to do with projectiles being server-side as opposed to client-side?
Video examples: Online - http://puu.sh/qZ5xM/622773c4b9.webm
Offline - http://puu.sh/qZ5VE/f8dd40b03f.webm
In this case the eviscerator blade will hit what seems to be an invisible wall in doorways or long hallways. It will hit a space in the air as though it's a wall and immediately drop to the ground.
Much like the above example this only seem to occur in either moment of high intensity or high latency or both. Could this possibly be something to do with door triggers / volumes acting as physical walls that affect projectiles?
3) Blades do not cause any damage to zeds after first impactOffline - http://puu.sh/qZ5VE/f8dd40b03f.webm
In this case the eviscerator blade will hit what seems to be an invisible wall in doorways or long hallways. It will hit a space in the air as though it's a wall and immediately drop to the ground.
Much like the above example this only seem to occur in either moment of high intensity or high latency or both. Could this possibly be something to do with door triggers / volumes acting as physical walls that affect projectiles?
Video example: http://puu.sh/qZ6iq/4e8746484f.webm
This may not be a bug but seems very unusual to be implemented as a feature. Eviscerator blades will not affect any zed after the first impact or reflection. So once they impact a surface and begin bouncing they will pass right through all zeds. I have not tested this before the 1043 patch so I am unsure if this has been the case before. Essentially this means that any shots that do not hit a zed directly will do nothing. This is odd considering nailgun reflections currently deal damage to zeds.
This bug can be reproduced 100% of the time online and offline regardless of latency
Online / Offline: Bugs occur in both instanced with most occurring in moments of high latency and high intensityThis bug can be reproduced 100% of the time online and offline regardless of latency