Everyone loves a good debate... PC Gamer Article

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Sensemann

FNG / Fresh Meat
May 10, 2009
1,147
269
0
Shanghai, China
I somehow can't get rid of the feeling that TWI is holding a last trump card in their hands that is secretly worked on to maximize benefits.
With the release of Rising Storm, RO 2 would receive a bunch of new maps (maybe combine 2 TWI maps with the community map pack), new vehicles from the vehicle-mod team, maybe even a weapon or two and make it that RS and HOS are playable for everyone (yes, RS limited if not purchased ofc) and regain some of the lost fan base while hopefully getting new players that will fill up the servers.

I stay tuned, but until I know where this game (RO2) is going, I am not willing to invest into RS. If however the wheels are spinning again, I might be back.

Just hoping that it will not be after June, when DayZ is released. That would be an instant knockout.
 

ro2player

FNG / Fresh Meat
Sep 1, 2011
882
4
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4. My issue with Cyper is not with his goals - a more realistic game and a more unified community. My issue is with his means - getting rid everyone who doesn't exactly fit with his description of "hard core and genuine" player. I do agree that Action is pretty pointless and Realism needs some serious fixes, but i feel the solution is not to simply get rid of everything but Classic - which seems very short-sighted and self-serving.

5. I don't enjoy bad-mouth RO vets (especailly consider I played RO/DH for some 2 years my self) but some times you really need to give some people a wake up call and make them take a step back and think about what they're actually saying. Although most vets are sensible people there are few individuals at this point that are simply out to piss in everyone else's cereal.

Tripwire need Cyper to keep the honor of RO 2 as a great game.
Tripwire need Cocaine to keep the pleasure of every players to play to RO 2.

Cyper has right. RO 2 need to stay a great game. And you Cocaine you right too. RO 2 need to stay open to everyone.

It's not why RO 2 is serious game than we need to avoid to have NEW players, (i mean low and medium players who are discovering the game). How much new players go out ?
It's not why everyone want to have fun that we need to RUIN RO 2. How much vet go out ?

-Avoiding low and medium players is a second kind of RUIN to RO 2. Ruin of gamers. Ruining the way of gamers to be gamers is not solution.
-Making RO 2 for kiddies is also a RUIN. Ruin of a game. Ruining the way of the game to be a serious is not solution.

Now : Ruining a game by the game or ruining a game by the gamers...are the two way of destruction of RO 2.
Tripwire need : Cyper and Cocaine to avoid the two way of destruction of RO 2.

So RO 2 need :

-to stay a great game, as Cyper want : YES but not by sacrificing a part of players.
-to stay open to everyone, as Cocaine want : YES but not by sacrificing the technical gameplay.

If we are here it's for a great game and not another reason. Not a COD, Bf, etc...
If technical gameplay is here it's for to be practiced by everyone. Not an elite club, etc...

Betwen honor of a great game and pleasure of everyone, Tripwire should found the way (and the solution ) betwen Cyper and Cocaine.
 

>F|R< Sarcinelli

FNG / Fresh Meat
Jun 6, 2007
846
44
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35
ES - Brasil
Come to think of it, that makes it sound like six months to a year before we see anything specific to the eastern front being released again...

That's what worries me. It could mean a serious blow to the RO2 player base since there are a bunch of players that does not have any interest in RS (or would not bother to buy RS depending on the price scheme) and could end up just leaving the boat due to lack of content.

Let's hope TWI have an ace under their sleeve.
 

LugNut

FNG / Fresh Meat
Feb 12, 2011
2,288
117
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I somehow can't get rid of the feeling that TWI is holding a last trump card in their hands that is secretly worked on to maximize benefits.

Uhhh, I'm not trying to be negative here, just trying to keep realistic. Based on past performance, and unless TWI has added a bunch of new staff, I doubt there's a big pile of RO2 goodness stashed away waiting on the RS release. I'm sure we'll see bug fixes, probably some tweaks of the game itself; sounds, graphics and server browser, things like that. But, most of the available RO energy is being spent on RS. Maps, vehicles and other very time consuming assets will be coming from the community. And after release, TWI's focus will have to remain on RS, solving problems there will be the priority for what? Six months give or take?

I think best case scenario is that far in the future we might see some shelved projects (maps or the MP Campaign) brought back to life, but from a business standpoint, it just doesn't make sense for TWI to spend much money expanding (for free) an older title. The community will have to carry the weight of keeping HOS alive.
 
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Cwivey

Grizzled Veteran
Sep 14, 2011
2,964
118
63
In the hills! (of England)
Uhhh, I'm not trying to be negative here, just trying to keep realistic. Based on past performance, and unless TWI has added a bunch of new staff, I doubt there's a big pile of RO2 goodness stashed away waiting on the RS release. I'm sure we'll see bug fixes, probably some tweaks of the game itself; sounds, graphics and server browser, things like that. But, most of the available RO energy is being spent on RS. Maps, vehicles and other very time consuming assets will be coming from the community. And after release, TWI's focus will have to remain on RS, solving problems there will be the priority for what? Six months give or take?

I think best case scenario is that far in the future we might see some shelved projects (maps or the MP Campaign) brought back to life, but from a business standpoint, it just doesn't make sense for TWI to spend much money expanding (for free) an older title. The community will have to carry the weight of keeping HOS alive.

Considering they will be a two-in-one-game, your post is somewhat invalidated.
 

b0sco

FNG / Fresh Meat
Aug 16, 2011
270
61
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Because there are two teams there, TWI and the RisingStorm team. Sooo....

To clear up some misconceptions and answer a few points.

Rising Storm is no longer a mod. It is being developed as a full expansion, with many here in the office working on it. It is now the single largest official content update in the history of any Tripwire product, including new maps, new weapons, new character models, new features and more. [...]

?
 

Cwivey

Grizzled Veteran
Sep 14, 2011
2,964
118
63
In the hills! (of England)
Soooo... why have TWI left RO2 hanging to lay a hand to RS if there were two teams?

I can't quite remember all the details, but maybe it was to finalise it, help integrate RS into RO2 and set up as much as possible to provide a more seamless transition and to bring the release date closer. *shrug*

Well, the Rising Storm team still exists, TWI haven't just gone ahead and fired / kicked all those people who have been working on it for 2+ years, and because of the quality of the product, TWI has taken it in-house and made it a paid expansion (as they said they would do).
 
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LugNut

FNG / Fresh Meat
Feb 12, 2011
2,288
117
0
TWI is a business, they'll spend money developing the expansion that they will then sell before they'll spend money developing free content. It's unreasonable to expect otherwise, they have salaries and bills to pay. I'm sure HOS will see trickledown improvements and will carry on, but TWI has to create product that they can sell. I see anything they provide for free as a gift at this point.
 

gyps

FNG / Fresh Meat
May 5, 2009
822
73
0
AS they both run on the same engine what applies to one will have to apply to the other so updates will apply to both

with regards to be there being two teams in the future that will depend i suppose on whether TWI take the RS guys on as employees
 

>F|R< Sarcinelli

FNG / Fresh Meat
Jun 6, 2007
846
44
0
35
ES - Brasil
AS they both run on the same engine what applies to one will have to apply to the other so updates will apply to both

Yep but that only applies to engine updates/bug fixes not for content.
There is no way they can make weapons/uniforms/vehicles that can be used in both fronts because they're completely different.
 
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gyps

FNG / Fresh Meat
May 5, 2009
822
73
0
if there are they same engine then content would also be inter-changeable I'd imagine

Hence why some time back Yosh was asked about usa v germans being possible cant find the post but his remarks implied it would be possible althought he didn't say how much modding would be needed to make it happen
 

LugNut

FNG / Fresh Meat
Feb 12, 2011
2,288
117
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Content could be interchangeable for sure. It's an unknown how it could be implemented at this point by the community or if it'll be allowed. Will it force a server to become "Custom" if they run german v US maps for example?

We'll see.
 

CocaineInMyBrain

FNG / Fresh Meat
Sep 8, 2011
1,131
40
0
if there are they same engine then content would also be inter-changeable I'd imagine

Hence why some time back Yosh was asked about usa v germans being possible cant find the post but his remarks implied it would be possible althought he didn't say how much modding would be needed to make it happen

I can see a Japanese v Soviet late war campaign as a good arena for modders/map makers to explore
 

Moskeeto

Moderator
Dec 29, 2011
2,683
8
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Content could be interchangeable for sure. It's an unknown how it could be implemented at this point by the community or if it'll be allowed. Will it force a server to become "Custom" if they run german v US maps for example?

We'll see.

I imagine the SDK will be updated to allow for mappers to choose which factions become playable. I doubt servers will be labelled custom if it's up to the mappers and not the server admins to decide which teams play on the maps.
 

Cpt-Praxius

FNG / Fresh Meat
Dec 12, 2005
3,300
1,667
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Canadian in Australia
Yeah, I'd hate to knock the TWI mappers because I'm sure a lot of what Danh says is true and I know they had to re-optimize their release maps and then help look at the RS maps. Still it makes you wonder because it is their (full time?) job and yes they should be more proficient at what they do while there is the learning curve for much of the community mappers out there. No offense Guppy and the others...

Perhaps as Yoshiro has said, a lot of their maps have been shelved for various reasons. I think I recall Yoshiro saying some didn't test well. I was curious, were the maps too big or two small? Did they not sit well with their trusted test crowd, or does TWI not feel that the players would like them? By the players, I mean the general crowd who never gives feedback or the .0001% ( :p ) or both?

------

~ EDIT: Perhaps as soon as RS is released, things may speed up with regard to map releases. Of course, we won't know until the release of RS, then whether they have to tweak/optimize those maps, and then spend time possibly working on previous unreleased maps or new ones.

Come to think of it, that makes it sound like six months to a year before we see anything specific to the eastern front being released again...

Indeed.

My only point was that as my job as an example, I'm pretty good at Photoshop and Illustrator.... both are a part of my full time job and I'm very particular with the level of quality of my work before it goes out to the client so that there are perhaps only 1 or 2 revisions to the work before it goes to production.

Compare me to someone who just dabbles in Photoshop or Illustrator in their own spare time / as a hobby, and you would see that the time it takes me to do one thing is much much faster than the other person in question, and at a much higher level, mostly because I've been doing this sort of thing day in and day out for the last 15 years.

That and I have a lot more motivators to push me to do better, such as not losing my job, getting paid, reputation, etc.

(I didn't mention my Maya Modeling, etc. because that's not my day job)

The thing is, while community mappers will release their maps early on to get player feed back and have a number of fixes along the way before they're polished, all of TW's maps were put through Beta testing by the community to fix any serious issues (polish the maps) before they went completely live.... and before that, I'd suspect that they were tested a number of times internally before they went Beta. And as mentioned, those maps needed some tweaks/polish still after being released

So it's not like all of their maps have been released flawlessly and completely polished, thus a much longer time to complete than a community mappers.

As I said, the numbers just don't add up in regards to what danh said..... something is missing out of that equation.
 

danh

FNG / Fresh Meat
Jun 19, 2012
1,390
1
0
I think the design and planning is much more complex in stock maps than custom. They also try to be historically accurate. Custom mappers also do not optimize much.
 

aa0699

FNG / Fresh Meat
Mar 27, 2013
5
0
0
I completely agree what ever Mr Gibson said about CoD. After playing RO2, CoD seemed to me like a toyish and spoilt Hollywood film. But that doesn't mean I don't enjoy it any more. Habits you know..

On the other hand Tripwire with a what WW2 game? Come on.. I like Tripwire I'm a huge fan of KF, done playing it over 300 hours already. But WW2..it's getting old now don't you agree?

Long story short, I just hope next Tripwire game becomes a modern day FPS with the soul and spirit of RO2, THAT we need..not another CoD or BF