I don't know who you target, but I do feel hit.
To begin with, it is easy for you to throw kicks on people that barely play RO2. Because you already enjoy it. That's something that puts you in a very particular spot. Some enjoy the game, other's don't, and some (including myself) enjoy it to a certain extent. The fact that you enjoy the game doesn't make your opinions more valid but it may indeed make them more positive. It's the same for people that doesn't enjoy the game: they have a far more negative stance on the issue. The fact that you're negative doesn't make you worse than someone else it just tells that something is wrong, something is missing within the game.
I have stated various times that the only thing that matters for me is that the game stay true to it's roots. If it doesn't I really couldn't care less about what happens to the game. Give me any reason to why one should care about something that one has absolutely no interest in? It's very simple; I don't care about things that I don't care about. Now I do care about RO2 otherwise I would have left a long time ago.
I have given feedback on the progression system, map design, sound, stamina pool, weapon handling, bandage system, voices, suppression, bullet cracks, bullet ricochet, bullet impact, tracemodelling, zoom, and I also re-constructed an improved version of RO1 command system. I have voted in numerous polls, I have warned TWI countless of times with the risk of making the game more accessible. The whole reason to why I joined the board in the first place was because I felt something was wrong with the game. The first topics and posts I made WAS suggestions. I have spent countless of hours writing on this board, hunting issues in game and trying to point with my finger what went wrong yet, you seems to act like if I haven't given enough feedback.
Secondly, i don't believe what you're saying..
You say that everyone should have the game their way no matter if they want it like RO1, RO, or something in between and that forcing everyone else to play your way is absurd.
Well, this wont happen.
There is no chance that everyone will be happy. Fact is that this sort of mentality is going to harm the game even more. There is no chance in hell that you can cater to everyone. Ramm stated more or less the same thing i another thread by saying something in line with ''everyone should enjoy the game no matter if it is an action player or ro vet''. This is a fantasy. An illusion. You'd need two separate games to make this happen. This mentality is going to cause even more harm to RO and if it is taken to its limit it is going to kill RO. The sooner people realize that you can't do everything the better. And building a game with millions of ''server options'' and a horde of modes isn't going to make anything better.
The goals has to be precise and this will be proven.
I agree with you 100%.... I've agreed with some or most of the things you have posted in the past, but I think this is the first time I ever agreed 100% with you.
Dark times are upon us all
To add to what you just posted, in regards to having a game that pleases everybody and every game style.... I always thought variety and choice was a good thing, but it only works in certain situations. Situations where you have thousands and thousands of players to cater to. Right now RO2 only has a couple of hundred on most days... Worldwide.
That level of variety and catering is bad mojo for RO2 in its current state and has in fact, caused a chunk of the problems that exist now.
TW has attempted to cater to everybody, giving so many options nobody knows what to do with them or wtf is going on.
Action, Classic, Realism, and countless Custom Server settings between and beyond the three existing game modes.... not including Ranked and UnRanked Servers.
The problems you two are talking about right now already exists in RO2 and it's not speculation any more, we all can see what has happened.
RO2 started out as a moderately populated game when it first launched and despite a lot of performance / bug issues with the game at the start, the player base didn't take a very serious drop and remained not too bad (though it didn't go up by much either)
At that time there was only Relaxed Realism and Realism, which both were almost identical to one another with a few differences here and there. Then Relaxed got completely revamped and made even more relaxed.... Realism got modified a bit, Classic came along and then custom server settings expanded things even beyond all of that.
While there was a bit of a boost of players with the GOTY update..... eventually player counts started to drop by a lot and faster and faster, despite a huge amount of bug and performance fixes that came with that and previous updates.
A number of players, new and old, all started to complain that the community was divided too much between all the different modes..... new players especially were frustrated that they'd join one server that played a certain way, then joined another and everything changed on them.... again and again.
RO2 was supposed to tackle that huge learning cliff that RO1 had by simplifying things more..... but by adding all these different modes & options for new players to figure out
(different speeds, weapon handling, damage, loadouts, stamina, GPS or Compass, HUD showing info, less info, more info or none at all, etc.)..... that
Red Orchestra Learning Cliff suddenly turned into a
Learning Vortex.
In comparison, RO1 / ROCA was easier to figure out, because no matter what server or map you jumped onto, the core gameplay remained the same, thus easier and faster to pick up what's going on.
And regarding this issue, nothing was really done about it, despite all the red flags popping up..... and people just kept dropping from the game.
Some reasons were performance, or bugs, or boredom from existing content, etc.... but I believe the main problem with RO2 for most was it's identity crisis.
You can have as many "Game Types" as you can shake a stick at..... but you Must say
"This is the Game and This is the Game Mode that makes up the game's identity."
Otherwise you confuse everybody, both new and old players and people start to scratch their heads trying to figure out wtf the game is really trying to be.
If the Devs wanted RO2 to be accessable to every single game player out there in the world and give them all as many options as possible..... then why didn't they just say
"Here's the UDK.... go make your own game as you want it to be" and not bother making RO2 in the first place???
That's sort of what happened already....
"Here's RO2 which is missing a number of things or we didn't get around to finishing and here's the SDK.... finish the game for us and make it whatever way you like."
So now we have the community making 98% of the maps and the community working on all the vehicles..... with Server Admins making their servers run with whatever settings their imaginations can come up with.
How does that make any sense to anybody??