I know some of you were angry TWI didn't release more content or fix more bugs. So as for as content, I am going to assume vehicles. With vehicles though, there must be really large maps for them to work. The current stock maps are too small and vehicles wouldn't work on them.
So WTF has TWI been doing this past 1.5 years?! Let's think about this for a moment. TWI tried to beat out the competition with some new features (mixed opinions on this one) and to release earlier than BF3. Unfortunately it went down the toilet and there was a lot of stuff wrong. The game had a ton of bugs that needed to be addressed. So what is a small indie company like TWI to do? Release more vehicles? Make more weapons? Add a ton of new maps? Probably not...so they fixed bugs and addressed a lot of problems. In that time, their level designing team almost made a map. We also got a tournament to happen. There were a ton of "What we are up to" threads. They opened up the RO2 beta for us to test new patches.
Then came May and they released the biggest content patch/bug fix ever. The GOTY Edition came out with additions such as Action Mode, Mamayevkurgan, Classic Mode, and a crap ton of bug fixes. So at this point, this was when I joined the game.
So now TWI is left with a decision on what direction to take. They lost A LOT of time due to the botched release. The game doesn't have any new content other than Mamayevkurgan and the new modes which took eight months to create. So they took a step back and looked at what they had and what was happening. There was two expansion mods in the work. Rising Storm which was in development a year before the game came out. Vehicle mod done by the community which seemed to have been in development since the end of 2012. There were a few custom maps in development but not much. They also had GDC to attend which means they needed to show off some content. At this point, they were not working on Rising Storm yet and still focusing on Red Orchestra. So what did they do? They fueled the community modders by creating a Map Contest.
They can still show the work done by the Rising Storm team at GDC which they did. Why didn't start work on new vehicles? Maybe they did but they would still need HUGE maps for the vehicles to work. Also, a community modding team was also working on vehicles. There were still some problems with the game and creating a map contest for more custom maps was a great way to get people in the community more involved and to have more custom content for the game.
The game still had problems at this point. Many of the maps were unbalanced. The Axis team couldn't leave from spawn 1 in Grain Elevator. Allies couldn't leave spawn 1 in Commissar's House. Allies never won Mamayevkurgan. Allies couldn't leave spawn 1 in Red October Factory. So what did they do? Make more vehicles and more content with the game being sort of crappy still? They decided to patch the game some more after numerous player feedback. They balanced the maps mentioned as well as introduce some more fixes.
Now they can start working on vehicles right? Unfortunately the end of Phase 1 for the Map contest was August 15, 2012. The patch I just mentioned was released July, 27, 2012. So because of some custom mappers who decided to enter a map contest that TWI created, TWI had more work to do! They had to judge the maps and give feedback. This took quite a while and they realized there was no time between the end of the judging and the end of the phase 2 so they extended the deadline for phase 2 to November 30 (My birthday!)
At this point, their level designers were probably working on Barashka. They also started to accept more applications and beta test Rising Storm. I think this was when TWI started to becoming more involved with the expansion pack. So around the end of November, Phase 2 ended as well as the release of the new content, Barashka, NEW Countdown Mode, as well as more bug fixes.
Now it is winter and TWI needs to take their days off like the rest of us. With this in mind, they realized they couldn't do map judging so they extended Phase 2 to January 4, 2013. For most of December, things went dark in TWI world while they were out on vacation. Many of us were stranded in never ending battles on Red Orchestra 2. There were still some bugs to address and many community members began to feel more unrest.
At this point, it is certain that TWI has switched to work on Rising Storm. They know GDC is coming up and they need to show off something amazing. Now, there is no way they could have created vehicles during this time (January 2013) and be done in time for GDC. They also knew Rising Storm has been in development since 2010 and needed to be released ASAP. Most of the work on Rising Storm is under wraps so there was no way they could have told the community what they were working on. This explains why they went dark for a few months. Also, they are trying to release Rising Storm and to have something great to show for GDC which explains why they haven't been active in the community listening to us. They could have been doing bug fixes but they realized all these bug fixes can be done in RS which would speed up production. Once Rising Storm is released, they can apply all those bug fixes in one big patch. They also finished judging on the map contest as well as release a few bug fixes during this time.
Now here we are 6 days before GDC. I can't wait!
So WTF has TWI been doing this past 1.5 years?! Let's think about this for a moment. TWI tried to beat out the competition with some new features (mixed opinions on this one) and to release earlier than BF3. Unfortunately it went down the toilet and there was a lot of stuff wrong. The game had a ton of bugs that needed to be addressed. So what is a small indie company like TWI to do? Release more vehicles? Make more weapons? Add a ton of new maps? Probably not...so they fixed bugs and addressed a lot of problems. In that time, their level designing team almost made a map. We also got a tournament to happen. There were a ton of "What we are up to" threads. They opened up the RO2 beta for us to test new patches.
Then came May and they released the biggest content patch/bug fix ever. The GOTY Edition came out with additions such as Action Mode, Mamayevkurgan, Classic Mode, and a crap ton of bug fixes. So at this point, this was when I joined the game.
So now TWI is left with a decision on what direction to take. They lost A LOT of time due to the botched release. The game doesn't have any new content other than Mamayevkurgan and the new modes which took eight months to create. So they took a step back and looked at what they had and what was happening. There was two expansion mods in the work. Rising Storm which was in development a year before the game came out. Vehicle mod done by the community which seemed to have been in development since the end of 2012. There were a few custom maps in development but not much. They also had GDC to attend which means they needed to show off some content. At this point, they were not working on Rising Storm yet and still focusing on Red Orchestra. So what did they do? They fueled the community modders by creating a Map Contest.
They can still show the work done by the Rising Storm team at GDC which they did. Why didn't start work on new vehicles? Maybe they did but they would still need HUGE maps for the vehicles to work. Also, a community modding team was also working on vehicles. There were still some problems with the game and creating a map contest for more custom maps was a great way to get people in the community more involved and to have more custom content for the game.
The game still had problems at this point. Many of the maps were unbalanced. The Axis team couldn't leave from spawn 1 in Grain Elevator. Allies couldn't leave spawn 1 in Commissar's House. Allies never won Mamayevkurgan. Allies couldn't leave spawn 1 in Red October Factory. So what did they do? Make more vehicles and more content with the game being sort of crappy still? They decided to patch the game some more after numerous player feedback. They balanced the maps mentioned as well as introduce some more fixes.
Now they can start working on vehicles right? Unfortunately the end of Phase 1 for the Map contest was August 15, 2012. The patch I just mentioned was released July, 27, 2012. So because of some custom mappers who decided to enter a map contest that TWI created, TWI had more work to do! They had to judge the maps and give feedback. This took quite a while and they realized there was no time between the end of the judging and the end of the phase 2 so they extended the deadline for phase 2 to November 30 (My birthday!)
At this point, their level designers were probably working on Barashka. They also started to accept more applications and beta test Rising Storm. I think this was when TWI started to becoming more involved with the expansion pack. So around the end of November, Phase 2 ended as well as the release of the new content, Barashka, NEW Countdown Mode, as well as more bug fixes.
Now it is winter and TWI needs to take their days off like the rest of us. With this in mind, they realized they couldn't do map judging so they extended Phase 2 to January 4, 2013. For most of December, things went dark in TWI world while they were out on vacation. Many of us were stranded in never ending battles on Red Orchestra 2. There were still some bugs to address and many community members began to feel more unrest.
At this point, it is certain that TWI has switched to work on Rising Storm. They know GDC is coming up and they need to show off something amazing. Now, there is no way they could have created vehicles during this time (January 2013) and be done in time for GDC. They also knew Rising Storm has been in development since 2010 and needed to be released ASAP. Most of the work on Rising Storm is under wraps so there was no way they could have told the community what they were working on. This explains why they went dark for a few months. Also, they are trying to release Rising Storm and to have something great to show for GDC which explains why they haven't been active in the community listening to us. They could have been doing bug fixes but they realized all these bug fixes can be done in RS which would speed up production. Once Rising Storm is released, they can apply all those bug fixes in one big patch. They also finished judging on the map contest as well as release a few bug fixes during this time.
Now here we are 6 days before GDC. I can't wait!
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