Espire Update 1.8 Spectre Is Here

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/
  • Weve updated the Tripwire Privacy Notice under our Policies to be clearer about our use of customer information to come in line with the EU General Data Protection Regulation (GDPR) rules that come into force today (25th May 2018). The following are highlights of our changes:


    We've incorporated the relevant concepts from the GDPR including joining the EU and Swiss Privacy Shield framework. We've added explanations for why and how Tripwire processes customer data and the types of data that we process, as well as information about your data protection rights.



    For more information about our privacy practices, please review the new Privacy Policy found here: https://tripwireinteractive.com/#/privacy-notice

This update is currently only available for the Oculus Quest platform​

New Features​

  • 2 new virtual challenges added to the game:
    • Furcata Hostage Rescue challenge
    • Mangua Takedown challenge
  • New Weapons: Spectre SMG + Sawn off Shotgun are now playable in the campaign
    • If players complete all of the SMG weapon challenges + all of the Sawn-Off shotgun weapon challenges, these 2 guns will be unlocked for the campaign.
    • Players will find the weapons sitting on a weapon rack close to the starting point for each mission.
    • These weapons are only available when playing a campaign mission on the Espire Agent (Normal) difficulty level
  • Updated the "All weapons" cheat to include the Spectre SMG and Sawn-off shotgun

UI Updates​

  • New "Latest News" UI panel added to the main menu to highlight new content to players. This will be updated with every feature update going forward.
  • The game’s end-credits have been updated to credit the team members and testers who have worked on Espire 1 since its initial release.

Bug Fixes and Enhancements​

AI Fixes/enhancements​

  • Fixed an issue where enemy Soldiers no longer reacted to the player's hands. Now, guards will correctly spot the player’s hands if you’re using the hand-cams around a corner at close range to a guard!
  • Fixed an issue where enemy guards would not update their ‘perception component’ correctly. This reduces situations where enemies may spot the player at a glancing angle when they should not have
  • Fixed an issue where Enemies would say an incorrect voice line when discovering a knocked out ally, reporting the incident to their unit commander, and then waking up the ally.
  • Fixed an issue where dead/stunned hostages would appear to stand back up again after a period of time.
  • Fixed an issue where players could fall on the Jacobson (Destroyer) drone and ‘knock’ it out!

Crash Fixes​

  • Crash Fix: Fixed an issue where the game would become unresponsive if the player possessed an Espire unit while holding a weapon in their non-dominant hand. Thanks to the users who reported this issue and allowed us to narrow down the repro-steps.
  • Crash Fix: Fixed an issue where rarely, the game would crash during a ‘loading’ sequence in an airlock.

Achievements, Espire Trials, Completion-related​

  • Fixed an issue where an achievement related to collecting badges and trials will not be unlocked correctly. The player would have to replay a mission a 2nd time for the badge-count/trial-count achievement unlock to be reflected.
  • Fixed an issue where if the player completes every trial, the associated achievement would not unlock correctly.
  • Increased the time limit requirement for the "Feet don't fail me now” Espire Trial in mission 1.6 to reflect recent changes to the map that made it very, very difficult to complete under the original time limit.
  • Fixed an issue in Mission 1.5 where an E1FS Pistol was missing in the level, making the ‘weapon procurement’ badge for that mission unobtainable.
  • Fixed an issue where rarely, In one of the takedown challenges (Cinnamon), a particular enemy would spawn inside a wall, and the player would be unable to shoot them, making the challenge impossible to complete.
  • Fixed an issue where In mission 1.5 “Ventilation System”, there was a case where a major cinematic will not play and the player would have to restart the mission.

General Bug Fixes and changes​

  • Added plenty of ammo for the 2 secret cheat weapons "Golden gun" and "Silver Serpent", ensuring that if you use them in a campaign mission, there will be enough bullets.
  • Fixed in issue in mission 1.4 Data Centre where a weapon rack right near the start of the mission incorrectly had 3 copies of every pistol placed on it.
  • Fixed an issue in the game's first mission where, under certain circumstances, an area of the environment appeared jet black (not loading in).
  • Fixed an issue in the campaign where some weapons would sit at an incorrect orientation on the weapon racks found in airlocks
  • Fixed an issue where players would not correctly possess a new Espire unit if they happened to possess the unit while in the middle of climbing with their old Espire unit
  • Bullet logic (fired by the player and by enemies) was rewritten, improving performance

Updates to the Militaris Environment​

The “Militaris” environment has been updated for the 2 new challenges added in this 1.8 update. As part of this work, the following bugs were fixed.
  • Fixed an issue where tripmines in the Militaris Intel challenge were not being activated correctly
  • Fixed an issue where a corpse in the Militaris environment did not render correctly
  • Fixed an issue in the Militaris challenges where a player could ‘throw themselves’ out of bounds.
  • Fixed an issue in the Militaris environment where players could climb so high that they could see’ out of world’