At first I was like a lot of the old guard who hated it. Then I got used to it being "tunnel vision". Then I read on the forums someone say it simply made things ten meters away in game look ten meters away to you.
I hadn't considered that was possible in the slightest, so I did a quick check.
On my Perfectly Normal CRT Monitor, running 1280x1024, I held a gun up. Then I pulled out my Perfectly Normal Gewehr Model 1898 Karbine Kurz and held that up. Lo and behold, everything was half as big on my monitor as it was in real life. My hands and the weapon were much bigger in real life! Then I activated my bionic shift and looked around the room. Everything scaled correctly. A chair looked right about as big as a chair should look. So was the radiator. So was the window. And in my house, an 1850's one with high ceilings for the pre-air conditioning era, the dimensions were the same as in Apartments.
The truth is the game plays a trick of perspective on you to simulate the wide human field of vision on a tiny monitor. Quite simply, an ordinary monitor is about one third of your field of view. If the game world was displayed at 1:1, we would all be running around looking through 12x19 inch windows held at arm's length. To compensate, a lot of vets and RO players stick their noses to the glass and pixel hunt. This simply turns that 1/3rd field of view monitor into a full field of view display, just with horrible resolution and terrible eye strain. The zoom does this for us now. We have that 12x19 inch window to the world instead of everything appearing twice as far away.
Basically, we're so used to playing on the miniature scale that when we see full scale we cry foul.
I hadn't considered that was possible in the slightest, so I did a quick check.
On my Perfectly Normal CRT Monitor, running 1280x1024, I held a gun up. Then I pulled out my Perfectly Normal Gewehr Model 1898 Karbine Kurz and held that up. Lo and behold, everything was half as big on my monitor as it was in real life. My hands and the weapon were much bigger in real life! Then I activated my bionic shift and looked around the room. Everything scaled correctly. A chair looked right about as big as a chair should look. So was the radiator. So was the window. And in my house, an 1850's one with high ceilings for the pre-air conditioning era, the dimensions were the same as in Apartments.
The truth is the game plays a trick of perspective on you to simulate the wide human field of vision on a tiny monitor. Quite simply, an ordinary monitor is about one third of your field of view. If the game world was displayed at 1:1, we would all be running around looking through 12x19 inch windows held at arm's length. To compensate, a lot of vets and RO players stick their noses to the glass and pixel hunt. This simply turns that 1/3rd field of view monitor into a full field of view display, just with horrible resolution and terrible eye strain. The zoom does this for us now. We have that 12x19 inch window to the world instead of everything appearing twice as far away.
Basically, we're so used to playing on the miniature scale that when we see full scale we cry foul.
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