Environmental interaction, Vaulting over obstacles and breakable windows/beams.

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Stiler

FNG / Fresh Meat
Nov 24, 2005
353
62
0
38
TN
Just a couple of examples of things I'd love to see in the upcoming game. Being able to vault over small fences/walls and low objects in your way like sandbags and things I think would be nice.

As well as having the ability to break out windows/glass from either our gunfire or by throwing a grenade. In RO and such it can be annoying trying to lob a grenade in a window only for it to bounce off some invisible barrier back at you or something.
 

Sidus Preclarum

FNG / Fresh Meat
Oct 30, 2006
683
0
0
42
Civitas Osismorum
Just a couple of examples of things I'd love to see in the upcoming game. Being able to vault over small fences/walls and low objects in your way like sandbags and things I think would be nice.

We already know it's in.

As well as having the ability to break out windows/glass from either our gunfire or by throwing a grenade. In RO and such it can be annoying trying to lob a grenade in a window only for it to bounce off some invisible barrier back at you or something.

While it's rather annoying that the nades don't break the few window panes that can be found on the RO maps (Krasny comes to ming... Is there any other?!), those are hardly invisible... :confused:
 

I. Kant

FNG / Fresh Meat
Apr 9, 2007
1,516
286
0
What he means is that not all of them can be broken - those that are just solid BSP with a window texture slapped on them, instead of being breakable objects.
 

Zell

FNG / Fresh Meat
Nov 21, 2005
1,273
3
0
Maine, USA
It'd be pretty amazing if TWI did something like Prototype or Assassin's Creed, wherein if you are holding down sprint smaller obstacles are detected and automatically vaulted over. For example, as you hold down sprint and continue going forward, all walls below the navel will be automatically jumped or speed vaulted over (fatigue allowing) and if you approach a chest-high or higher wall at a sprinting speed and press jump, the wall will be mantled quicker than if it were approached at jogging or walking speed. Jump has to be pressed for those because you might want to be taking cover behind said wall, and you don't want to accidentally vault over it instead. :)