Entire level is completely black (lights seemingly ignored?)

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denoflions

FNG / Fresh Meat
Apr 28, 2015
55
1
0
I've started building a level to learn the SDK, and all seemed to be going well. I build a floor and some walls and put a light in so I could see.

Once that worked fine I went on adding other things. Once I got to a point where I wanted to preview it again... the entire map is 100% black when I click play. The light is still there and has not been moved.

I can't even see anything if I preview and point my flashlight directly at a surface.

Hopefully these pictures will illustrate when I'm seeing.

Normal view
Lighting view

I have absolutely no idea what I've done to cause this.
 

Kendoshan

FNG / Fresh Meat
Apr 23, 2015
49
0
0
I had issues with that also, the indoor or outdoor lighting volume is probably the best way to do it but what I ended up doing is in my point lights I checked the box to Override auto lighting channels and set it to indoor or outdoor in the light it's self.


This might not be as good quality lighting as the other way though, just a work around if you cant get it working.
Actually upon checking other info in this post I realized I didn't do this on my latest map, so just make the lightvolumes they work fine.
 
Last edited:

Fel

FNG / Fresh Meat
Aug 9, 2009
1,991
487
0
In Mission Mode
you can use the override check box, OR use a light volume that defines the outside or inside lighting and it will build.
 

Moxel

FNG / Fresh Meat
Apr 24, 2015
11
0
0
Note that there is actually a specific TWIndoorLightingVolume and TWOutdoorLightingVolume which can come in use
 

denoflions

FNG / Fresh Meat
Apr 28, 2015
55
1
0
Thanks guys.

In the effort to not make another thread for a simple question: What piece do I need to use to have a wall/floor setup like this without the gap? I can't seem to find the magic piece in the content browser.