Enemy sounds

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PETERPANs

FNG / Fresh Meat
Jul 10, 2009
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I am not sure about this, but I saw some dfference between german and soviet boots, for example rabbet ...

So is it possible to identify who is walking around by sounds of boots? Germans haved heavy boots with bolts on rabbet, while soviet are little softer - it seems ...

Please feel free to post your opinion about this. Maybe its stupid idea but who knows? ;)
 

LemoN

FNG / Fresh Meat
Feb 26, 2006
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Prussotroll's Bridge
I am not sure about this, but I saw some dfference between german and soviet boots, for example rabbet ...

So is it possible to identify who is walking around by sounds of boots? Germans haved heavy boots with bolts on rabbet, while soviet are little softer - it seems ...

Please feel free to post your opinion about this. Maybe its stupid idea but who knows? ;)

I don't realy know much about soviet boots, but I know that the German boots are nailed and therefore should be pretty loud on stone.

Other than that, I don't really think that this would be a good addition to the overall gameplay.
 
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Oldih

Glorious IS-2 Comrade
Nov 22, 2005
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Finland
Generally speaking even if boots doesn't have hobnails heel iron is more than sufficient to make quite loud noise, practically making only real diffrence that other one sounds more *THUMP* and other one more *CLICK* on pavement. For wooden floor or such the diffrence is far more nonexistant, and on steel (let's say steel stairs) it's also far less noticable diffrence.

It's not stupid idea at all though, presuming they do it right.
 

MD.GHOST

FNG / Fresh Meat
Dec 26, 2005
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sounds like a stupid idea pls not do this

sounds like a stupid idea pls not do this

hell no i say to this
 
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desertfox384

FNG / Fresh Meat
Why say "NO" to accurate foley? If someone is willing to put in the time I would see no reason not to. I would'nt want to hear the same reload foley for all the different weapons, nor would I want to hear the same clothing foley for the different uniforms (IF there is a difference between the two)
 

RedGuardist

FNG / Fresh Meat
Jun 14, 2006
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Yeah, as far as I know, the Germans had heel irons and hobnails in all shoes/boots excluding Fallschirmj
 
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LemoN

FNG / Fresh Meat
Feb 26, 2006
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Let me clarify why I said no.

WHile I think the idea is really good, I don't think it would be a good addition to the game HoS is as far as I know going to be. I simply have the fear that some "listening" wars will get going and that to a normal soldier it would be impossible to tell or maybe even hear foot steps after firing a few rounds or having nearby big guns IRL.
 

Oldih

Glorious IS-2 Comrade
Nov 22, 2005
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I simply have the fear that some "listening" wars will get going and that to a normal soldier it would be impossible to tell or maybe even hear foot steps after firing a few rounds or having nearby big guns IRL.

That + considering that the diffrence between the two sort of boots already requires specific surface to actually hear the difference properly, I'm personally swaying more to the "no" answer aswell.
 

MD.GHOST

FNG / Fresh Meat
Dec 26, 2005
32
34
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sometimes even chances are more important than realism

sometimes even chances are more important than realism

nice let the German footsteps be 2 times louder than the Russians.
sorry but thats just a bull**** idea what makes the game unbalanced. so let the footsteps be at least with the same loudness for both sides on the same surface damn.

imagine somebody with a 7.1 headset >.< ,who hears every german first would be something similar to a wallhack.

so i say no screw this **** there are much more important things what sould be set eyes on. like no more random recoil for some guns like in Ostfront the PPSch-41 and the MG42. hope to see them displayed realistic this time.

also better sights (when in hipshooting position)for mg 34 what is harder to aim with than the ugly dp-27.
 
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Oldih

Glorious IS-2 Comrade
Nov 22, 2005
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nice let the German footsteps be 2 times louder than the Russians.

No-ones saying the other one is notably louder than the other one, only that the sound (E.G. german boot on pavement vs russian boot on pavement) is somewhat different as the other one is more likely to have hobnails than the other one, and clicky sound is more likely to catch your attension rather than just more heavier thump... atleast unless you're inside a building with a wooden floor, where the 'thump' can easily attract far more attension than the clicky counterpart. That is of course just by walking around, under frontline conditions it's pretty difficult to pay that much attension if there's plenty of **** flying around.

And if it still sounds incomprehensible, I recommend finding a pair of boots with heel irons and walk around. Now do the same with one that has hobnails aswell and compare it on diffrent surfaces and it becomes somewhat obvious. Even a boot with 'heavy' heel can create similiar effect as heel iron, especially if you shift your feet correctly during the step.
 
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dogbadger

FNG / Fresh Meat
Aug 19, 2006
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here to kill your monster
check out MoH airborne, if you've got it installed.

I was playing it and noted the quality of sound FX running walking on different surfaces (bricks, wood whatever)
However i have discovered that there are 2 sets of FX recorded - for US and Ger boots which sound different.
I was playing a kinda search and destroy, which was v cat-and-mouse and thought how handy that was, if you recognise the difference.

Being Uneral 3 MOHA makes me think of HoS potentially anyway, but IMO Twi would do well to implement this feature of differing footfall sounds for each team.
 

Game-Enthousiast

FNG / Fresh Meat
May 23, 2010
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1st. in line in a Ju52
I like the idea but, what would happen when a firefight starts or is going on? Wouldnt the sound of boots be completly overruled/overrun by the noises coming from weapons, explosions and else? Taking into account that servers could host large numbers of ppl(32+) firefights would be mostly going on and are continuous therewith "blocking" boots noises for large parts of the game.
Theoretically, I could imagine even the shaking of gear on a soldier could cause specific noises that differ depending on the equipment he is carrying. For example russian combat gear and german combat gear... maybe even soldier classes.. MG1 vs Riflemen vs MG2 vs SL...
But I guess somewhere you have to cut corners and draw a line in terms of depth and extension of a game.