Enemy Movement Sounds

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amdr

FNG / Fresh Meat
Sep 16, 2011
160
100
0
realtek on board audio has maximum polyphony(simultaneous sounds) of 32.

You would need a discrete sound processor to go above that, ie X-Fi titanium is capable of 128 max polyphony.
I think my 120€ Xonar should have no problems with it, and they're still ninja enemies everywhere :)
 

Rrralphster

FNG / Fresh Meat
Mar 4, 2006
1,411
106
0
49
Nederland
On the left replica German "Marschstiefel" (Jackboots) on the right real ones with rusty Hob-nails
jackboot%20sole.jpg
 

Sgt.NightFire

FNG / Fresh Meat
Mar 26, 2006
717
123
0
You know what is even more annoying, when you are in ambuilding, like the Grain Elevator, you have no idea if the fighting is going on on your floor, the floor above your or below you, this seems to mostly end up in teamkilling seeing you see your teammate just die in the deatmessages by the hand of the enemy and storm inside to revenge his death only to spray down a friendly aiming at you... :(

You are in a concrete building and every thing sounds like you got paper mache walls.
 

choolio

FNG / Fresh Meat
Nov 1, 2006
101
25
0
AUT
THIS has happened to me quite a lot. I also cant say I haven't used it to my advantage many times as well. The thing that really irks me is that the sounds of my own character seem to come from behind me. Making me paranoid as hell :eek:

I exactly know what you mean. This status quo irks me a lot too. The first times palying RO2 I always thought "****, is someone behind me?"
Sounds from your own movement seem to be some kind of "delayed" ...

I think my 120
 
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zeep

FNG / Fresh Meat
Nov 21, 2005
434
147
0
I think they 'tweaked' RO2 to play less sounds a few patches back. That's a way to up performance, especially since it's XAudio 2 sound engine.

TWI should add support for the OpenAL sound engine so that people can benefit from good gaming soundcards again.
 

joecheeze

FNG / Fresh Meat
May 19, 2009
193
26
0
in you're attic
I exactly know what you mean. This status quo irks me a lot too. The first times palying RO2 I always thought "****, is someone behind me?"
Sounds from your own movement seem to be some kind of "delayed" ...



I have read that the real problem seems to be that RO2 doesn
 

WingmanSR

FNG / Fresh Meat
Sep 6, 2011
65
35
0
Connecticut, USA
this game uses the XAudio 2 sound engine. designed for XBOX, completely software and uses no processing power of ANY sound cards. please ref http://forums.tripwireinteractive.com/showthread.php?t=67839

Interesting... now I'm not sure if you know this or not, but wouldn't the CPU perform most of the sound processing, then send the result to the sound card which can then further alter/improve/post-process this before finally outputting in the format of your choice(depending on speaker setup)?

I most certainly have noticed an improvement in positional audio, which I chalk all of that up to X-Fi "CMSS-3D". I can now tell if a sound is coming from behind, the front, the side and even above or below thanks to this tech. Sound card post-processing is definitely at work.

Now I'm curious about how exactly a sound file goes from raw/compressed file to sound engine, to CPU, to sound card, to DAC/receiver(optional) to speakers.
 

Rrralphster

FNG / Fresh Meat
Mar 4, 2006
1,411
106
0
49
Nederland
Interesting... now I'm not sure if you know this or not, but wouldn't the CPU perform most of the sound processing, then send the result to the sound card which can then further alter/improve/post-process this before finally outputting in the format of your choice(depending on speaker setup)?

I most certainly have noticed an improvement in positional audio, which I chalk all of that up to X-Fi "CMSS-3D". I can now tell if a sound is coming from behind, the front, the side and even above or below thanks to this tech. Sound card post-processing is definitely at work.

Now I'm curious about how exactly a sound file goes from raw/compressed file to sound engine, to CPU, to sound card, to DAC/receiver(optional) to speakers.


That is just in your head. CMSS makes a 2 channel source (stereo) into a multi-channel sound. So from 2 speakers into more.
It doesn't magically make sounds coming from certain directions.
CMSS is just illusionary multi-channel.

http://www.creative.com/products/speakers/tech/?id=62790
 

The Beast (nl)

FNG / Fresh Meat
Jul 2, 2006
3,160
486
0
The Netherlands
Guys remember this,

The game supports only 32 channels and not more.

The sound must be tweaked.

When i am in my T34 and the enemy shoots a teammate which
is 100 mtrs from me it sounds like i am getting hits.
 
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LugNut

FNG / Fresh Meat
Feb 12, 2011
2,288
117
0
THIS has happened to me quite a lot. I also cant say I haven't used it to my advantage many times as well. The thing that really irks me is that the sounds of my own character seem to come from behind me. Making me paranoid as hell

This drives me nuts. I'm so used to relying on sound in other games to help track players and keep myself alive. I hate the fact that the slightest movement on my part, even prone, sounds like footsteps behind me but an enemy can run down the hall, into the room I'm in and the first evidence of their presence is their rifle butt on my skull.... :mad:
 

Proud_God

FNG / Fresh Meat
Dec 22, 2005
3,235
548
0
Belgium
Guys remember this,

The game supports only 32 channels and not more.

The sound must be tweaked.

When i am in my T34 and the enemy shoots a teammate which
is 100 mtrs from me it sounds like i am getting hits.

Hmm, it supports up to 128, no? How do you draw that conclusion?
 

DingDong09

FNG / Fresh Meat
Sep 4, 2011
74
102
0
I think they 'tweaked' RO2 to play less sounds a few patches back. That's a way to up performance, especially since it's XAudio 2 sound engine.

TWI should add support for the OpenAL sound engine so that people can benefit from good gaming soundcards again.
They've been "improving" performance through these short cuts for a while now - first they downgraded graphics on maps with bricks laying around on the ground now they downgrade the sound. I have a pretty damn good sound card and the sound in this game is complete rubbish, I don't even put my headphones on because it's useless as I can't actually locate enemies by sound like in any other game. At this point all I am really enjoying is the gameplay - the graphics and sound are so inferior that I don't know if this would be good even at half life 2's release.