Enemy indicator on screen

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SolitarioSoldat

FNG / Fresh Meat
Oct 28, 2010
1,177
503
0
USA,Tampa,Florida
Ok so if this was someone else noticed he might of kept it quiet case it really gives an advantage in game when someone is trying to flank you and your not looking in that direction.

I had way too much time this week and I played countless hours in RO2,so I'm going to try to explain how I caught this glitch....looks to me more like well hiden feature by the devs but dont want to point fingers cause maeby just maby its a glitch and not extremely well coded feature that only the ones they know about it look for it on the screen.

So like I said I was playing a lot and was mostly on 2Fjg server and some times on TWB's.Now the difference between this servers is the settings,2Fjg is realism while TWB is more of a relaxed I think due to every time you get killed the camera shows/points you to the direction the shot came from,RO2 does not have kill cam as you all know but I guess it has a feature by the server to be optional of showing you the direction from where the shot came from.

I actually noticed this enemy indicator feature/bug while playing on TWB's server.....

So here is what happened,was playing as german and was setting up a trap for the ruskies in D in the little house between both the buldings where there is some small truck parked inside.So I take out a bunch but then someone flank me once in a while and I get killed,but few seconds before I get flanked I couldnt help to notice a size of the top of my pinky sort of white/blurish indicator on the right side of my screen.

So I see this very well hidden cloudy thing on the right side of my screen just few seconds before someone kills me,and after I die the camera showed me the direction of the shot came from.

I really thought its just me imagine stuff but then on I played on 2Fjg and I started seeing that cloudy indicator on the left side and I got killed from the left,it just started to be noticable a lot.

Sure enough I descided to test it,I was like this cant be just a coincidence...every time i see it someone outflanks me and kills me depending on the side of the screen I see it left or right.

So I descided to test it more therally, every time I notice it on my screen lets say on my left or right and offcourse I'm not looking in that direction I turn around and boom someone is trying to creep on me!!!! it never fails!!! left or right side!!!

TWI fix this please, I dont know who coded this,its barelly noticable,but since I know about it I'm all the time in alert and latelly enemy had hard time outflanking me,thanks to the cloudy/blurry tip of the pinky size indicator!!!!!!!!!!!
 
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SeppLainer

FNG / Fresh Meat
Nov 17, 2011
49
96
0
OhCrap.png
 

Faneca

FNG / Fresh Meat
Sep 16, 2010
1,150
778
0
Portugal
I noticed it a while ago when someone mentioned in a post.
It's God damn anoying, it should be completly removed.
I've come to rely on it more than I should.
 

Deadbolt

FNG / Fresh Meat
Jul 23, 2008
670
133
0
Yea, I think it's pretty well know. I've known about it since the beginning and it has no right at all being in this sort of game.
 

Nikita

FNG / Fresh Meat
May 5, 2011
1,874
606
0
It should definitely fixed to not show enemies more than 40 yards away, to show friendlies as well as enemies, and to "fail to register" at certain times, just like real pheripheral vision.

Currently, if you see the marker, you KNOW it's an enemy.

The concept itself isn't bad--it does make it much harder to lose track of an enemy in melee combat, which wouldn't happen in real life, and there's no doubt that the human field of vision is well over 75 and that our pheripheral vision is extremely motion-sensitive.

It used to trigger for friendly movement back in gameplay footage from alpha and closed beta testing--I'm guessing they limited it to enemy only to cut down on the amount of information on-screen because they were constantly popping up to show friendly movement. Still--I'm sure there's a better solution than making them only show enemies!

For one--you could alter them to not display elevation, thereby limiting the pheripheral indicator spam to one single, subtle indicator on each side of the screen about midway upwards.
 

triple25mm

FNG / Fresh Meat
Dec 28, 2010
243
89
0
26
Darlington, UK
It is too easy to use. It has worked in my favour, and I'm sure it has worked against me more times than I can count. It is annoying because of this, and because it distracts you. It is unfair. It should go.
 

r5cya

FNG / Fresh Meat
Jan 17, 2011
6,048
445
0
San Bruno, California
anything that took about four months to even notice, can't be all that much of a problem.;)
i rarely ever notice it. i'm too busy looking more to the center of the screen to find the bad guys.
 
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Ossius

FNG / Fresh Meat
Jun 9, 2011
724
479
0
It represents peripheral vision which in a human can see 120 degrees I believe. Perfectly acceptable feature, it gets smaller the further the target is.

It isn't so much an indicator as much as a "blur" on the edge of your vision to tell you of movement (Again something a real human can detect)
I think the icon should be tweaked to make it more of a blur and less of a dot.

I knew of this since a few months before release, TWI showcased this feature many times and discussed the reasons they included it.
 

Euphoria

FNG / Fresh Meat
Oct 1, 2011
20
14
0
So many times i find myself running through smoke, just to see 2 or 3 indicators pop up on my left or right, magically revealing any enemies on my flanks, without fail.
 

Frostedfire

FNG / Fresh Meat
Nov 21, 2010
1,055
153
0
oz
It should definitely fixed to not show enemies more than 40 yards away, to show friendlies as well as enemies, and to "fail to register" at certain times, just like real pheripheral vision.

Currently, if you see the marker, you KNOW it's an enemy.

The concept itself isn't bad--it does make it much harder to lose track of an enemy in melee combat, which wouldn't happen in real life, and there's no doubt that the human field of vision is well over 75 and that our pheripheral vision is extremely motion-sensitive.

It used to trigger for friendly movement back in gameplay footage from alpha and closed beta testing--I'm guessing they limited it to enemy only to cut down on the amount of information on-screen because they were constantly popping up to show friendly movement. Still--I'm sure there's a better solution than making them only show enemies!

For one--you could alter them to not display elevation, thereby limiting the pheripheral indicator spam to one single, subtle indicator on each side of the screen about midway upwards.

fail to register --> less/invisible if the target isn't moving?

might work in the same way that I get stabbed by terrible obvious spies in team fortress when eg they come through a door followed by a demoman and I get stabbed while I'm distracted shooting the demo :p
 
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defektive

FNG / Fresh Meat
Sep 16, 2011
663
256
0
UK
PVIs make creeping up through the hedges on Ogle (or through smoke) impossible because enemy can sweep the screen from side to side an zero in on your position without ever seeing you themselves. It's a sanctioned hack and it should be removed immediately.
 

>< f4ct0r...13

FNG / Fresh Meat
Sep 2, 2011
379
215
0
California
It represents peripheral vision which in a human can see 120 degrees I believe. Perfectly acceptable feature, it gets smaller the further the target is.

It isn't so much an indicator as much as a "blur" on the edge of your vision to tell you of movement (Again something a real human can detect)
I think the icon should be tweaked to make it more of a blur and less of a dot.

I knew of this since a few months before release, TWI showcased this feature many times and discussed the reasons they included it.

Gotta disagree. It is the computer telling you that you've been flanked, and that you better turn that way or you will be blindsided.

At best it is an un-immersive flashing light that betrays the need to be skilled at gathering battlefield info.

At worst it is a vote of non-confidence in the player base, and a bit of pandering to the single player scripted win crowd.
 

triple25mm

FNG / Fresh Meat
Dec 28, 2010
243
89
0
26
Darlington, UK
PVIs make creeping up through the hedges on Ogle (or through smoke) impossible because enemy can sweep the screen from side to side an zero in on your position without ever seeing you themselves. It's a sanctioned hack and it should be removed immediately.
I do that a lot. If I can't see any enemies, I'll turn my screen a bit and voila there's an enemy. This feature should be removed.
 

Ossius

FNG / Fresh Meat
Jun 9, 2011
724
479
0
Gotta disagree. It is the computer telling you that you've been flanked, and that you better turn that way or you will be blindsided.

At best it is an un-immersive flashing light that betrays the need to be skilled at gathering battlefield info.

At worst it is a vote of non-confidence in the player base, and a bit of pandering to the single player scripted win crowd.

Okay, so instead of having my basic god given ability of sight, I have to sweep my mouse back and forth over and over and over while firing my MG because you think a normal human eyesight is catering to COD kiddies.

No I am 100% for this feature, I only think they should change the effect to make it more like an inaccurate blur moving across the side of your screen, not a dot showing exactly the position. If an enemy is moving beside you at a 90 degree angle, in real life you WOULD see them, our monitors replicate this.
 
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Comrade Kaizer

Grizzled Veteran
May 21, 2009
1,116
124
63
I honestly wish they remove it altogether if they can't get it close to what it is intended to be without "hand-holding" game play for others.
 
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BL4Z3>FAS>

FNG / Fresh Meat
Dec 13, 2005
199
11
0
I just thought that was the peripheral vision indicator , like to simulate when you see something just at the edge of your vision , you just detect movement but cant see it , so you move your head ,..Ill have pay closer attention to when that shows ...