Endless wave mode

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Endless wave mode

  • yes give me endless wave mode

    Votes: 305 89.4%
  • No please don't

    Votes: 36 10.6%

  • Total voters
    341

DirtySpartan

FNG / Fresh Meat
Aug 15, 2012
924
4
0
Netherlands
oh ok, nevermind then, i am a complete idiot.

8ce.gif

I'm not sure, I hope they were.

In any case

Not sure a lot of details would need to be worked out to flesh this out correctly. As a big KF fan/player myself once I hit the end game of totally leveling up and playing the hardest difficulty mode, I'd like to see just how good I really am and how many waves myself or a team could make it. A mode like this would test the true skills of even the most veteran player/players.

This is pretty much the reason I want it. When HoE isn't hard enough there has to be something that scales infinitely.
 
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Toztman

FNG / Fresh Meat
Jun 9, 2014
102
0
0
Greater Rifts in Diablo 3 are similar to endless wave games. They have no cap and eventually you will succumb to the enemy. Its just a different way to play.

No one here has any valid argument to not include it because, A: it is an optional side mode, and B: It is a value add to the games price tag.

Most of the testing and polish for this would occur in early access so its not even any real issue with budget overhead either. Its a popular mode type. The frame work for a wave-based game already exists in KF2 because..wait for it...that's what it is already. Zero reasons no to include it.
 

Dub

FNG / Fresh Meat
Dec 5, 2011
778
83
0
COMPLETELY AGREE MATE! The endless survival is the most pointless mode ever created. But the CoD kids like it so the devs would probably do it because "more kids = more money" :( They can call us elitists if they want, we know we are right.

Grow up
 

Althamus

FNG / Fresh Meat
Mar 13, 2012
1,311
21
0
My biggest concern is time. In KF1, a long game can take an hour to play. If you're kiting as berserkers (and a bit scared) you can easily have an hour for a wave. Assuming that to have a 'proper' endless mode, you'll be playing for 30 waves or something (because there's no point if you're gonna die in W12 or something), that's not very good maths. Anything over 2 hours is really too long because you'll start to lose concentration, and you'll expect some of your team to start dropping out.

If KF2 is going to be faster and more dynamic with shorter waves, then sure, I'm up for it. You'll still hit the soft-effective cap at about 2-3 hours though. KF is a very intensive game, and even if you can do a raid on an MMO for longer than that, with KF you need to be constantly 100% focused.
 

tibits

FNG / Fresh Meat
Jul 24, 2014
539
0
0
My biggest concern is time. In KF1, a long game can take an hour to play. If you're kiting as berserkers (and a bit scared) you can easily have an hour for a wave.
i hadn't thoght about kiting if it was just one endless wave. that's a good reason that one endless wave wouldn't work and that endless number of waves would be better; to progress in score you actually have to kill instead of it just being based on time.

with bosses they would definitely need to show up in the waves in increasing numbers. eventually multiple bosses at once :D
 

bass361

Member
Jan 11, 2015
195
1
18
I know a lot of people might get real pissed when they see this, but I think if you are going to take anything away from CoD Zombs it should be the random power up drops. Maybe every 5 or 6 rounds throw a wave of powered up clots, or crawlers at the survivors or a wave of 5 or 10 Scrakes or Flesh Pounds to keep the difficulty up. This is a great idea to Compete with the obvious CoD coming later this year that will have a similar game type.
 

Rattler

Grizzled Veteran
Dec 20, 2009
2,816
313
83
what is the point of starting a match when the match is just going to end once i kill patriarch which i know will happen.

The point is that after we kill the Patriarch we will escape. Thats the whole point of the game - to survive all waves including the boss. In the endless survival there's no point because you will lose FOR SURE. In the standard mode you can either win or lose. You fight for the win. What you are fighting for in the endless survival? :rolleyes:
 
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Moskeeto

Moderator
Dec 29, 2011
2,683
8
0
What you are fighting for in the endless survival? :rolleyes:

It's fun to see how long you can survive. This is a leaderboard type of game mode. You want to be the one with the highest score to show off that you've lasted way longer than your friends.

I don't understand your argument against this sort of mode at all. This is something I really wanted in KF1.
 

Vi-Pe

Member
Mar 26, 2011
570
10
18
Finland
For me Endless WAVES mode sounds better. In KF1 the endless waves mod was great, there was minibosses after few waves and there were leaderboards. It was fun with friends.
 

tibits

FNG / Fresh Meat
Jul 24, 2014
539
0
0
The point is that after we kill the Patriarch we will escape. Thats the whole point of the game - to survive all waves including the boss. In the endless survival there's no point because you will lose FOR SURE. In the standard mode you can either win or lose. You fight for the win. What you are fighting for in the endless survival? :rolleyes:
think of it as you will win if you beat your previous record.
it will be fun and a endless challenge. the winning never stops, you can always achieve more than you have before.
and the higher waves you go to you will play gameplay that you haven't played before with more dangerous hordes.

when i complete west london for the thousandth time i don't feel like i've won or achieved anything.
 
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Rattler

Grizzled Veteran
Dec 20, 2009
2,816
313
83
This is a leaderboard type of game mode. You want to be the one with the highest score to show off that you've lasted way longer than your friends.

Exactly. I've seen this many times before. The top of the leaderboards is always occupied by 99:99:99 times achieved by cheaters or glitchers.
 

UltraJake

Active member
Dec 8, 2014
1,071
0
36
Florida
Given how statistics work, most people never hoped to top the scoreboard. Like Moskeeto said, it's for comparing your skills against those of your friends. Or maybe your group of friends against another group of friends.

But if cheaters are your concern, maybe TWI could have a system where the attempt is recorded and the scoreboard has the replay paired with the time. Anyone can view the replay and see how the team did it, and as a result, any cheaters could be reported to TWI whereupon they might be banned from playing the mode (permanently or temporarily I don't know). This pairs nicely with the in-game recording tool we know KF2 will have. I assume it could be used for something like this.
 
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Cømatøse

FNG / Fresh Meat
Feb 17, 2015
23
0
0
Oh man, I don't understand the ideology of "if i can't win whats the point :((("
The point is fun, and it can be a way of testing yourself. I haven't spent an eternity playing Tetris to see "YOU WIN/ Your Squad Survived," I have fun playing it and seeing how I've improved.

Also, the more the merrier. Even if it's not your cup of tea, it's still there for others to enjoy. What would really be the icing on the cake for me would be settings like "Boss every X rounds," "X number of trader locations," "Trader On/Off," etc., though I'm a bit late to the party to be suggesting things. :l

Edit: As for leader boards, I could care less. Global could be a thing, but I believe it would be best suited for friends. As everyone has said, global becomes pointless as people will always find exploits or simply cheat. As UltraJake suggested, you could have recordings the community polices, however I believe that's quite a lot of policing for everyone and a lot of memory on a server that likely isn't worth it. Even if you kept a fixed number of demos, people might figure out what that number is and that becomes the basic "I cheated" spot.

Back to the settings idea, you could have a few fixed options for it that would allow you on a leaderboard, as having a page for every combination would be tedious unless you have a well made sort feature, like searching for all the variables instead of just having many, many lists.
 
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osmodeus

FNG / Fresh Meat
Jun 15, 2012
495
0
0
I'm kicking around an idea for an endless wave mode that has a leaders board where you can see how far you can make it and compare to other players. Is this something that sounds cool? or lame?
you lost me at leaderboards

said leaderboard would consist of 1-6 individuals. so that'll be awkward to display

leaderboards in general tend to have the "cheats" at top

as soon as e peen gets involved your game's exploits will have 3000 quides for how to use them to get as far as possible on said leaderboards

largely the top of the leaderboards will be a list of people to avoid playing with, they will have cheated somehow or used every exploit the map has too offer so they could shoot zeds from the otherside of billboards etc.

i'm not against the gametype, but i voted no for leaderboards

the obvious counter to my points "your just whinging coz you'll never top the leaderboard!" not true at all. i know even if the leaderboard was perfect i'd never deserve to be in the top 1000 let alone ten, however i firmly believe the actual top 1000 wont deserve to be there either and that the quality players just wont care enough to bother trying to legitimately beat the hackers and glitchers
 

Jpz38 Hetzer

FNG / Fresh Meat
Feb 21, 2013
1,715
4
0
OMG if you don't like the idea of the mode don't play it, problem solved No reason to say people who do want it can't have it because you don't want it. >.<
 

DirtySpartan

FNG / Fresh Meat
Aug 15, 2012
924
4
0
Netherlands
OMG if you don't like the idea of the mode don't play it, problem solved No reason to say people who do want it can't have it because you don't want it. >.<

I don't think a 'don't like it, don't play it' approach is entirely feasible. Creating such a mode would require dev time after all and it would end up influencing the amount of resources spent on other game elements which might end up as a detriment to the game as a whole.


Imo, the only right answer is 'wait until Eaccess and test if it's fun.' I do want this to be given a chance though.
 
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osmodeus

FNG / Fresh Meat
Jun 15, 2012
495
0
0
OMG if you don't like the idea of the mode don't play it, problem solved No reason to say people who do want it can't have it because you don't want it. >.<
well it's barely different to the standard gametype, so unless it disallows in progress joining it's barely worthwhile as an inclusion.

might as well let modders make it later or just make it a checkbox on server creation. ie short, medium, long or infinite.

if it has a leaderboard it really does need to disallow in progress joining or else the people who start the game might not even be playing when it ends. how is the leaderboard going to report the 96 player who each did on average 5 waves each before dying and getting replaced? if it only tracks how many waves each player did how is the leaderboard going to weight 5 waves of wave 95-100 vs 10-15?

once again the leaderboard aspect is the sticking point for me. killing floor just shouldn't have them. the kill count on the tab button was bad enough
 

Swanky

FNG / Fresh Meat
May 20, 2010
449
44
0
Germany
Hm. Endless mode can be fun depending on implementation. I wouldn't do it wavebased, though, but rather kill or timebased.
So you whenever you kill a monster, a nearby zombiezone respawns another monster, just a little tougher. They start at normal difficulty but will quickly be ramping up to hard and above and eventually to HoE - and then even higher. Whenever you kill a monster, there's a chance that this ZED is dropping an ammocrate. Weapons are scattered around the map based on their original spawn places, spawning by chance and better weapons becoming available later in the match (let's say a certain breakpoint like difficulty reaching hard or so). So you'd have to equip your team and at the same time fending of the horde - on the move. Should make early game a lot more intensive, but then again you're forced to kill to get the good stuff in the first place. So the game itself is becoming progressively more difficult but at the same time you can change the playstyle of the team when they're fully equipped.
This should play way different than regular survival while keeping the horde-feeling intact. If there's to be leaderboards, you are also having a lot more options here, display leaders by time, toughness oder kill / time ratio even.

In short words: I voted yes.
 
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