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Endgame content:
*make hunt and population control missions replay-able
*allow enemies to scale to your sharks level so they will drop more currency when consumed.
*apex enemies can respawn
*add shark skins that alter the look of your shark for doing various challenges such as Albino skin: obtained for killing one of each of the albino fish species. Maneater skin: obtained from eating 1000 humans Apex of the deep skin: obtained from killing all of the apex predators
*raise the level cap to 40 or 50 doing so will allow us to grow bigger and enable us to become more powerful.
*add higher tiers to mutations as well as some new mutations.
New Game plus:
*all collectibles will be reset as well as your infamy level
*you start out as a pup and keep all your mutations unlocked however you must level them back up again.
*enemies and activities that dropped mutations in your first playthrough will now either drop one of the forms of currency or skins.
*apex predators will drop skins and boons upon there defeat. boons will be equip-able items that can boost your stats an ex of a boon is Rosie's bow after killing Rosie you get a pink bow that will give you a stat boost when equipped. on the other hand skins are purely cosmetic and just alter the look of your shark.
Hardcore mode:
*no HUD
*enemies will have much more health, deal more damage, and will scale to your level.
*collectibles must be discovered via sonar and will not appear as question marks on your map
*nutrient caches will yield fewer rewards.
*more exp is required to level up your shark and evolving your shark now costs nutrient and minerals.
*apex enemies will slowly regain health if not attacked frequently.
*mutation upgrades will cost significantly more and higher mutation tiers will be locked depending on your sharks growth stage and level.
Misc Gameplay ideas:
*add a compendium that tracks all your stats and unlocks as well as listing all fish species and what regions they can be found in.
*make is so we can rotate our shark when looking at the shark menu.
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