I'd like to add some custom content in the same way that Marco had used with his Slotmachines Mod. Within his mod he has a mutator and support package stotmachines_rc.upk. That file contains custom textures and assets referenced in the mutator code. If installed properly on a dedicated server the support package gets downloaded to the client's cache file enabling proper usage of said assets and textures in game.
I know I can use the workshop and have clients subscribe to do this same thing but I would like to understand the proper method of enabling this support file without using the workshop via code in the source files in the same manner marco was able to. Every now and then a new player will join and without knowing they need to be subscribed and my custom content isn't downloading to their cache directory. if i could get it to do it automatically that would solve my problem.
This is a problem I have come across due to the limitations of TW current setup with content distribution and modded content. A good example of this is .int file distribution not being currently supported via workshop. If you add a custom weapon to the trader that weapon name will not show properly in game as their is no reference to it in the default .int directory and no way to distribute this addition via workshop.
Clients without the properly referenced addon info in their .int directory will be unable to read what custom weapon was added to trader along with description and so forth.
Any suggestions regarding this situation would be greatly appreciated. Thank you.
I know I can use the workshop and have clients subscribe to do this same thing but I would like to understand the proper method of enabling this support file without using the workshop via code in the source files in the same manner marco was able to. Every now and then a new player will join and without knowing they need to be subscribed and my custom content isn't downloading to their cache directory. if i could get it to do it automatically that would solve my problem.
This is a problem I have come across due to the limitations of TW current setup with content distribution and modded content. A good example of this is .int file distribution not being currently supported via workshop. If you add a custom weapon to the trader that weapon name will not show properly in game as their is no reference to it in the default .int directory and no way to distribute this addition via workshop.
Clients without the properly referenced addon info in their .int directory will be unable to read what custom weapon was added to trader along with description and so forth.
Any suggestions regarding this situation would be greatly appreciated. Thank you.