[How Do I?] Enable Chat Logging and where are logs

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puggy

FNG / Fresh Meat
Sep 2, 2011
151
10
0
www.brothersclan.co.uk
How do I enable chat logging? I've followed some suggestions in other posts and restarted the game on server. I can see the normal server logs, in C:\services\RO2HOS\rogame\logs , but no chat logs.

Can anyone help please.
 

swatx

FNG / Fresh Meat
Jul 22, 2011
42
11
0
Vilnius, Lithuania
raw-recruits.com
I would like to get some information regarding this too. By querying the server through A2S protocol I don't get any information about the round (how long is the round, when it's going to end etc). However, I can see such information in the WebAdmin.

So is there any way to extract additional data about the server? I could parse log files if only I knew how to force the server to log game events (kills, deaths etc).
 

82ndab-Bravo17

FNG / Fresh Meat
Sep 2, 2011
34
2
0
Chatlogs appear in the same folder as the main log, as least they do on our server.

Set it up on WebAdmin Chatlogging in the tool
 
Last edited:

Lush

FNG / Fresh Meat
Jan 6, 2011
374
91
0
England
www.thepara.co.uk
In your ro2server.bat add this line

-log=Admin_Log.log

Rename in red what you want your log to be called

When the game runs this log can be found in the
rogame/logs/Admin_Log.log
 

puggy

FNG / Fresh Meat
Sep 2, 2011
151
10
0
www.brothersclan.co.uk
Thanks guys, its working.

You need to go into WebAdmin -> Chat Logging and options are below:

Append Timestamp No Yes
Chat Logging Disabled Enabled

Filename
Force Uniqe Name No Yes



I had not seen that until 82ndab-Bravo17 post "reminded" me it was there all along.

Also thanks to Lush for tip on the server log file.

Forum is a great resource, thanks guys.
 
Last edited:

Fiennes

FNG / Fresh Meat
Sep 9, 2011
82
19
0
Hi Guys,

I've got the chat log working, but looking the gameserver.log file (where you have put Admin_Log.log), it only seems to log warnings with the system rather than actual kills and what is going on, unless I am reading it wrong and missing something?

For example:

[0545.31] ScriptWarning: No damagetype for damage by ROAxisPawnLevel1Assault_1 with weapon ROWeap_MKb42_AssaultRifle_Content_1
ROAlliedPawnLevel1Rifleman TE-Station.TheWorld:persistentLevel.ROAlliedPawnLevel1Rifleman_9
Function Engine.Pawn:TakeDamage:0103

Now, I assume that _9 is a player slot number. But I don't get how I can correlate any of this information to make something meaningful. Does anyone with more knowledge about this have an ideas?

Thanks in advance!