Here's a simple suggestion: Make EMP nades disable (kill) Edars.
It's just logical, since EMP does shutdown anything that requires electricity to run.
And since Edars run on batteries, it would make more sense for them to be permanently shutdown because of battery drainage, than be disabled for a couple of seconds.
It's just logical, since EMP does shutdown anything that requires electricity to run.
And since Edars run on batteries, it would make more sense for them to be permanently shutdown because of battery drainage, than be disabled for a couple of seconds.