AtomicHotsauce;n2285396 said:I've had a few instances of public games with higher level players kicking lower level players as soon as they join a server / during a game where they aren't doing anything wrong. Which is a d**k move. Public games should be open to everyone in my opinion, if they aren't then it should at least be in the servers description "L15 minimum" for example.
One way around this would be a server option to only allow players to use classes which are above a specified level when they join the server, or prevent them from joining if none of their classes are at a high enough level (not letting them join, then kicking them). This should be A) Be something clearly signified in the servers description, and B) Players should have the option to filter out servers with this enabled.
As for objective mode - I'm all for it if it's done well! L4D 1 and 2 are both old favourites, and were what got me into Killing Floor in the first place. Though Tripwire probably have enough to keep them busy at the moment.
Dont worry... Im sure once there is the capability to add mutators to autokick levels below a certain number no kicking will take place by other players for that reason. Thats not elitism, that players choose to play sensibly. They want to win on a map and dont trust the low level. I for instance would be happy to carry one or two low levels on HoE as long as I was medic. But not everyone is happy to do so, even on sui. Infact the reverse has happened also - with low levels kicking lvl25s on Hard!!
Not sure what the discussion about objective mode has to do with elitism....!?