Trying to figure out a way to edit the
in KFPawn_Human.uc to add a new special move. I know you can use ModifyPlayer() to edit values within the hum an pawn function, but I can't figure out syntactically how to edit an object to add a new item/ replace the old set with a new set, which simply includes a new item.
Begin Object Name=SpecialMoveHandler_0
SpecialMoveClasses(SM_GrappleVictim)=class'KFGame.KFSM_GrappleVictim'
SpecialMoveClasses(SM_DisabledGrappleVictim)=class'KFGame.KFSM_DisabledGrappleVictim'
SpecialMoveClasses(SM_HansGrappleVictim)=class'KFGame.KFSM_HansGrappleVictim'
SpecialMoveClasses(SM_Emote)=class'KFGame.KFSM_Player_Emote'
SpecialMoveClasses(SM_DARGrappleVictim)=class'KFGame.KFSM_EvilDAR_EMPGrapple'
SpecialMoveClasses(SM_BloatKingGorgeVictim)=class'KFGame.KFSM_BloatKingGorgeVictim'
End Object
in KFPawn_Human.uc to add a new special move. I know you can use ModifyPlayer() to edit values within the hum an pawn function, but I can't figure out syntactically how to edit an object to add a new item/ replace the old set with a new set, which simply includes a new item.