Eax Support!

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SgtThompson

FNG / Fresh Meat
Aug 15, 2006
79
0
0
I recently bought a Sound Blaster X-Fi, and I am quite disappointed to see games that don't take advantage of these features. Primarily the hardware acceleration that sound cards offer and the high number of voices that become available with very little CPU overhead.

Why do I care so much about this?

Various things become possible with EAX features. If you have never heard EAX, you really don't know what you're missing. Things like occlusion and the various environmental effects can do a lot for the way we percieve our surroundings.

We all know about the basic environment effects, so I won't really touch on those. We've enjoyed Morphing, Panning, Reflecting, and Filtering since EAX 3.0. But EAX 5.0 has introduced some pretty cool features (aside from 128 Hardware voices).

EAX Voice: This allows the environment effects to be added to your voice when you speak. Think about it. When you talk, others hear you as they would if you were actually in that room. No more dry recording of your voice. Also, it supports 3D VOIP, this should also allow you to hear that person in the proper direction. This is an idea I wish they would have incorporated a long time ago.

EAX PurePath: This one isn't as "WOW" as the last, but it's worth noting. This allows the audio to come from the proper channel. In other words, sound comes from the right speakers instead of the game "guessing".

EAX FlexiFX: More simultatious effects possible

EAX MacroFX: This one actually surprised me. When I played the demo of this (which was on an updated Painkiller), I never quite noticed that sound never seemed to get that "close" to you. It panned across the right speakers, but it didn't quite give you the feeling that it barely missed. Turning this feature on in the demo actually made the stake sound like it barely missed my ear. Awesome feature.

And Finally Occlusion: Yes, it's been around for a while, but it's been upgraded to occlude the environment effects that went along with the direct audio. It's one another one of those things you probably didn't notice at first but will probably annoy you now that it's been mentioned.

Essentially what I'm getting at here is that we have all these features at our finger tips and many developers are not taking advantage of them. This isn't to say that you have to incorporate ALL of the features into the game, but I would love to see some of these in Red Orchestra (namely EAX Voice and MacroFX).

Anyways, that took forever to write... lemme know what you think.
 

Koba

FNG / Fresh Meat
Mar 26, 2006
15
0
0
EAX is supported though. You're right, it makes a huge difference.
 

[-project.TwentY3-]

FNG / Fresh Meat
Nov 22, 2005
172
1
0
Ro always had EAX support since the mod days.
and yes it does sound better. sometimes my audigy 2 even starts to beep coz ro takes it to the max :)
 

SgtThompson

FNG / Fresh Meat
Aug 15, 2006
79
0
0
Ok, honestly I haven't been on in a while.

My next question... Does it support 128 voices and EAX 5?
 

wolfhound338

FNG / Fresh Meat
Jun 28, 2006
380
0
0
Derry N.Ireland
www.icm-clan.com
Guys just a quick one here....... Why is it when i select EAX in the game options ( I have an Audigy 2 card as well ) I can no longer use Voip :( ?
I have to keep it @ 3d audio just to be heard in game, and that is quiet!.
What makes this more frustrating is the fact that have to turn down my volume in ventrillo as that is quite loud and clear.

Would love some help on this guys..............and i am using the lastest drivers :(
 

mikitsubizunizu

FNG / Fresh Meat
Jan 14, 2007
112
0
0
This toilet Earth
I spent $180 on my X-Fi FPS Fatal1ty, Great card. I played fear with it and it makes everything sound different, muffled voices in other rooms and such, plus it makes headphones into a surroundsound system.:p