The unconditional damage bonus is a difficult thing to compete against, and the extra ammo doesn't really do much favours in terms of perk skill viability.
I have my personal doubts that my suggestion will change the meta all that much, but I'd like to think that this is something worth experimenting with so as to give something that resembles an actual choice for Level 20 perk skills.
Hollow Point Rounds: Increase perk weapon damage by 30% (no changes)
Eat Lead: Increase magazine capacity by 100%. Also enables penetration for perk weapons
The choices presented above could allow for the following: HPR to enable the Commando to generalize and have a better time in killing medium zeds, or further specialize in killing trash zeds, because a fully automatic weapon that can penetrate is a pretty big deal when you really need to clean house. I can see a penetration/extra mag size perk working if the Commando feels confident in his team's ability to fulfill their respective roles without having to overlap with them.
I have my personal doubts that my suggestion will change the meta all that much, but I'd like to think that this is something worth experimenting with so as to give something that resembles an actual choice for Level 20 perk skills.
Hollow Point Rounds: Increase perk weapon damage by 30% (no changes)
Eat Lead: Increase magazine capacity by 100%. Also enables penetration for perk weapons
The choices presented above could allow for the following: HPR to enable the Commando to generalize and have a better time in killing medium zeds, or further specialize in killing trash zeds, because a fully automatic weapon that can penetrate is a pretty big deal when you really need to clean house. I can see a penetration/extra mag size perk working if the Commando feels confident in his team's ability to fulfill their respective roles without having to overlap with them.