Easy to Implement! Need Badly!

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nutterbutter

FNG / Fresh Meat
Feb 8, 2010
2,017
1,281
0
Grenades going through teammates, implement this please. Really need this to stop teammates jumping before you, when player trying to boom fp.

Lots of players getting killed with this, and you can't really see or hear grenade getting dropped before your feet, since there buggy animation when tossing grenades and lack of UI to notify player of grenade.

At least, I would really love to see whitelisted mutator for this.

Everyone hates idiotic players who constantly move and run in front of other players so they get more kills and always try to get a "better shot." Before the rebalancing, grenades were useless. Too expensive and unnecessary. Since last balance, the FP is more deadly (well, to every perk except for the zerker) so grenades are important once again. Few things piss me off more than players who zig zag back and forth across the team while they backup from and FP or scrake. Grenades get blocked and with the already wonky grenade code, players die all the time from blocked grenades.

Still, grenades going through people is just wrong.
 

CandleJack

FNG / Fresh Meat
Dec 2, 2009
3,399
1,059
0
VIC
Everyone hates idiotic players who constantly move and run in front of other players so they get more kills and always try to get a "better shot." Before the rebalancing, grenades were useless. Too expensive and unnecessary. Since last balance, the FP is more deadly (well, to every perk except for the zerker) so grenades are important once again. Few things piss me off more than players who zig zag back and forth across the team while they backup from and FP or scrake. Grenades get blocked and with the already wonky grenade code, players die all the time from blocked grenades.

Still, grenades going through people is just wrong.

Wrong, but not impossible.

Just blast a hole in them with your shotgun and voila! Grenades go through players.

trollface.png
 

Wail

FNG / Fresh Meat
Feb 28, 2010
44
10
0
Grenade behavior being as sticky as it is probably has to do with one of these 3 settings:

bNetTemporary=False
bNetNotify=True
bBlockHitPointTraces=False

I would also possibly check out the collision on the static mesh used for the grenade, as that could also possibly be playing a role too.

And no, there's no easy way to make grenades pass through players, at least not without turning off collision for all projectiles on players (which would break the Medic MP7 entirely, and make Demo and Firebugs a little too happy).

If you wanted to get fancy you could probably write some code that would detect when a grenade hit a friendly pawn instead of an enemy pawn, and if it was a friendly then you could manually adjust the grenade's location & trajectory so it'd teleport through friendly players.
 

Dolphin Buff Man

FNG / Fresh Meat
Dec 18, 2010
396
95
0
29
Victoria, Australia
Svarek, I know exactly how you feel. This glitch has cost me my life during a wave numerous times... :(

How ever, I dont think that making the hitbox non existent for grenades is the way to go. I believe that it is the origin of the animation that is the problem with the grenades landing behind you. Just place the origin of the grenade above the players right shoulder (this would mean that the grenade doesn't come into existence until half way through the arms throwing animation). This would be good because there would be no collision with players behind you. All this is of course assuming that the animation starts behind, which I'm fairly sure it does... Please correct me if not. If it is the case, this is an extremely easy fix.

Thsi would not solve people running in front of you however... Really I don't know what to do about that... You said it yourself I guess, "Spam grenades and pray". :eek:
 

YoYoBatty

FNG / Fresh Meat
Dec 17, 2009
3,460
2,502
0
Canada
Grenade behavior being as sticky as it is probably has to do with one of these 3 settings:

bNetTemporary=False
bNetNotify=True
bBlockHitPointTraces=False

I would also possibly check out the collision on the static mesh used for the grenade, as that could also possibly be playing a role too.

And no, there's no easy way to make grenades pass through players, at least not without turning off collision for all projectiles on players (which would break the Medic MP7 entirely, and make Demo and Firebugs a little too happy).

If you wanted to get fancy you could probably write some code that would detect when a grenade hit a friendly pawn instead of an enemy pawn, and if it was a friendly then you could manually adjust the grenade's location & trajectory so it'd teleport through friendly players.

Those 3 variables have to do with the grenade taking damage and replication.
 
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blackfire

FNG / Fresh Meat
Dec 30, 2010
192
74
0
under your bed
not sure how they did it in the unreal engine, but if it's anything like the source engine they can change a few things to make this work.

1
they can change the hitboxes of the nades themselves, so they only pass through friendlies (or other specific hitboxes).
i suppose nades have their own hitboxes?

2
change the hitboxes of the team members to get the same effect.
(this change would require a completely new hitbox creation and a lot of scripting i guess, unless you copy>paste)

3
change the hitboxes of the specimens, physical objects and the nade a little.

now the question is, will it be worth it?
 

Benjamin

Grizzled Veteran
May 17, 2009
3,650
635
113
France
not sure how they did it in the unreal engine, but if it's anything like the source engine they can change a few things to make this work.

1
they can change the hitboxes of the nades themselves, so they only pass through friendlies (or other specific hitboxes).
i suppose nades have their own hitboxes?

2
change the hitboxes of the team members to get the same effect.
(this change would require a completely new hitbox creation and a lot of scripting i guess, unless you copy>paste)

3
change the hitboxes of the specimens, physical objects and the nade a little.

now the question is, will it be worth it?

How will changing the collision 'boxes' make any difference? You can't alter a cylinder to only pass through certain actors.
 

Phada

FNG / Fresh Meat
Aug 24, 2010
190
62
0
France
phada.2ya.com
I understand the idea but this make no sence and will removes some funny moments.
Just play more carefully and do not toss grenade if there isn't enough space or a player that straffe like a fool.
You can always move back if you're not sure about where your grenade is at :p
 

sverek

Active member
May 20, 2009
435
234
43
I understand the idea but this make no sence and will removes some funny moments.
Just play more carefully and do not toss grenade if there isn't enough space or a player that straffe like a fool.
You can always move back if you're not sure about where your grenade is at :p
sverek said:
Alone yeah, I can do that. But in Bedlam, where there no luxury of space, and 6 people being pushed back by 3 fps and there just no time and room to "tactically" throw grenades without ending up having teammate getting in your way or getting in way of teammate throwing grenade.
 
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ADeadJournalist

FNG / Fresh Meat
Sep 22, 2010
24
24
3
Ask yourself:

To how many situations is this problem applicable?
How often does it happen with no fault of anybody's but the game?
When it does happen, who do your teammates blame?
Do they immediately agree with you that it is the fault of the game?
Have you considered that sometimes you are not allowed to win?
Do you think that if a mistake is made it is appropriate to be irrevocably boned?
And lastly is that mistake the fault of the player or the fault of the game?


For the record I think this idea is terrible.
 
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Unit-05

FNG / Fresh Meat
Sep 27, 2009
308
116
0
Ask yourself:

To how many situations is this problem applicable?
How often does it happen with no fault of anybody's but the game?
When it does happen, who do your teammates blame?
Do they immediately agree with you that it is the fault of the game?
Have you considered that sometimes you are not allowed to win?
Do you think that if a mistake is made it is appropriate to be irrevocably boned?
And lastly is that mistake the fault of the player or the fault of the game?


For the record I think this idea is terrible.

This should be a sticky for posts like this.
 
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sverek

Active member
May 20, 2009
435
234
43
Ask yourself:

To how many situations is this problem applicable?
How often does it happen with no fault of anybody's but the game?
When it does happen, who do your teammates blame?
Do they immediately agree with you that it is the fault of the game?
Have you considered that sometimes you are not allowed to win?
Do you think that if a mistake is made it is appropriate to be irrevocably boned?
And lastly is that mistake the fault of the player or the fault of the game?


For the record I think this idea is terrible.

"To how many situations is this problem applicable?"

- Many, whatever area, that doesn't provide enough space to toss grenades safely. Those areas also present in official maps.

"How often does it happen with no fault of anybody's but the game?"

- Grenade being blocked by non-visible box of player, or not being able to use grenade, when player supposed to use, is often.

"When it does happen, who do your teammates blame?"

- Each others. BUT, they were tossing grenades at zeds, not at players.

"Do they immediately agree with you that it is the fault of the game?"

- Why yes! Why the hell I toss grenade above player or from side of him, and I get it back?

"Have you considered that sometimes you are not allowed to win?"

- When my whole team is alive and we getting 3 fps approaching, we not allow to survive?

"Do you think that if a mistake is made it is appropriate to be irrevocably boned?"

- I am not gonna even bother answering it.

"And lastly is that mistake the fault of the player or the fault of the game?"

- Game, cause if grenade being tossed, it suppose to go the place it suppose to go, not being hit by invisible playerhit box and bounce back to me. + All players had lower than 50 ping. So you can't even blame connection here.

Phew! what a waste of time.
 

ADeadJournalist

FNG / Fresh Meat
Sep 22, 2010
24
24
3
Explaining yourself thoroughly and exploring the consequences of your demands indeed is a waste of time. Probably why you didn't do it earlier.
 

ro_sauce

FNG / Fresh Meat
Sep 26, 2007
3,135
329
0
bwhgaming.com
Just deal with it, no hitboxes are going to be changed.
Grenadesw will not pass through people.
You need to learn where those hitboxes are, and know when to throw grenades, just like everyone else has throughout the past 2 years of playing this game.
It's YOU that has to be changed, not the grenades.
I have no problems throwing grenades because I'm careful with each one, and I don't spray them around like a lawn sprinkler.
 
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Wail

FNG / Fresh Meat
Feb 28, 2010
44
10
0
Those 3 variables have to do with the grenade taking damage and replication.

Yep. The point being that grenade behavior is a little particular compared to other projectiles in this game [or in UT2004 for that matter]. If they're being handled differently by network replication that (or maybe any collision attached to their mesh, if any) could possibly explain their behavior quirks.
 

CandleJack

FNG / Fresh Meat
Dec 2, 2009
3,399
1,059
0
VIC
It just occurred to me, the same hitbox part that causes a dodgy heal (shooting over their should and it counts as clipping a wall) is the same one that results in this.

This just means: don't throw over their shoulder, throw when they're not in front of you.

And if in doubt, LEG IT!
 

sverek

Active member
May 20, 2009
435
234
43
Explaining yourself thoroughly and exploring the consequences of your demands indeed is a waste of time. Probably why you didn't do it earlier.
Are you deaf? or can't read?! where the hell you dropped from.

I mentioned over 3 times now, that it applies to lots of situation and players. And it's not only me being blowed down. I know that you trying very hard to shut this down, but damn, can you be less a pathetic? please?
 
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ADeadJournalist

FNG / Fresh Meat
Sep 22, 2010
24
24
3
Are you deaf? or can't read?! where the hell you dropped from.

I mentioned over 3 times now, that it applies to lots of situation and players. And it's not only me being blowed down. I know that you trying very hard to shut this down, but damn, can you be less a pathetic? please?

So are you simply too lazy to continually fight for your campaign?

One would think that if you really felt this was necessary you would do anything to have it happen. But here you are complaining about having to work for what you want.
 
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