I think one of the turnoffs for RO was the fact that it was hard to understand what you had to do.
Again, I'm not advocating the movement away from the realism based concept but ultimately, I think a clever interface that made it easier to understand where you had to go and what you had to do would bring a lot more players to the game.
I think squad leaders and commanders should be able to also influenze this navigation aid as well by directing people to specific objectives.
The other simple thing I would do is make sure that spawns faced you in the right direction.
Again, I'm not advocating the movement away from the realism based concept but ultimately, I think a clever interface that made it easier to understand where you had to go and what you had to do would bring a lot more players to the game.
I think squad leaders and commanders should be able to also influenze this navigation aid as well by directing people to specific objectives.
The other simple thing I would do is make sure that spawns faced you in the right direction.