Earn points for suppression

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Fisher

FNG / Fresh Meat
Sep 4, 2011
489
73
0
Crawley, England
I think this would be a good thing to implement. It means that instead of two people waiting for the other to pop up, you get rewarded for making sure the other stays the **** down. Not as many points as for a kill, but enough. This could be used in conjunction with decreasing accuracy (there is another thread devoted to this). I also think they should disable strafing when sprinting - you can't do this in real life and it looks stupid on the game.
 

Slodin

FNG / Fresh Meat
Sep 16, 2011
78
20
0
Since everytime I miss a guy and hit the props around him, most people will try to go prone, and my char. will say something like: i got him pinned!

since the game can detect that, it's possible to reward points for it. But pinning people down is pretty hard in this game since everyone has a fine aim and most likely to kill each other than pinning the others down.
 

Fisher

FNG / Fresh Meat
Sep 4, 2011
489
73
0
Crawley, England
Since everytime I miss a guy and hit the props around him, most people will try to go prone, and my char. will say something like: i got him pinned!

since the game can detect that, it's possible to reward points for it. But pinning people down is pretty hard in this game since everyone has a fine aim and most likely to kill each other than pinning the others down.

Thats why this combined with a general nerfing of the accuracy of the guns, would be awesome :)
 

sverek

Active member
May 20, 2009
435
234
43
RO2 gonna be 1 more step closer to Battlefield 3 with it.

But I like it.
 

Ftmch

FNG / Fresh Meat
Jul 2, 2011
136
4
0
Sweden
I like the idea, surpressive fire is a rather good tactic, and should be awarded somehow. :) (some team-points perhaps)
 

Steedward

FNG / Fresh Meat
Sep 16, 2011
12
0
0
Huuum, how many points would you give? Maybe get a 'supression assist' point, like with the kill assist just without actually hitting them.
 

Fisher

FNG / Fresh Meat
Sep 4, 2011
489
73
0
Crawley, England
Huuum, how many points would you give? Maybe get a 'supression assist' point, like with the kill assist just without actually hitting them.

Hmmm, tricky. Perhaps for every five seconds of suppression you cause an enemy (doesn't have to be in one go and can be different enemy's) you gain 2 points. This would mean, keeping enemy's suppressed for just 10 seconds (again, can be spread out and between enemy's) could gain you more points than a kill. I doubt it would be possible to exploit this (although, there are always a few) and would make managing ammo consumption a much larger gameplay aspect. Thoughts?

RO2 gonna be 1 more step closer to Battlefield 3 with it.

But I like it.

I don't think that's such a bad thing. I'm really looking forward to Battlefield 3, but the setting and realism/authenticity of RO2 trounces it for me. However, from alpha footage of Battlefield 3, I have seen some pretty intense firefights, with players not even always going for the kill. I loved playing with an lmg on BFB2, but didn't feel the lower accuracy was compensated for, thus, my excitement for BF3.