and again you are wrong. I've played NavyFiled, World of Tanks, Combat Arms beta and Total Influence. And in every game (beside CA because it was beta) there were plenty payable stuff that gave bonuses unavaible to "free" gamers. For example in WoT every payable ammo was better than regular - eiteher much better penetration, bigger damage or splash radius, tier 2 premium light tank was almost impossible to pentrate by any of regular guns of same tier using regular ammo. In NF you just almost couldn't use Aircraft Carriers without throwing tons of cash on your crew to buy vets to upgrade their skills. Total Influence was the worst in this list - it was almost impossible to win anything, even on lower levels, if you haven't spend some real cash.No Musa, that is not true at all.
The typical free-2-play model works like any game with a progression system, what they sell is just the abillity to take shortcuts, to get that item you want right now for a small fee, rather than grind for houers hoping you'll get it in some random drop. But you could play the game for free and get them all without paying, it's doable.
Exclusive payware items are also common, but they are sidegrades, vanity items, they are hats, outfits, horse-armour, whatever, you can chose to pay for them if you want, but opting out of the purchase would not impeed your abillity to play the game at all, they are just customization items.
What EA has done here is ruin their own game by adding a legal "pay to win every time" hack, seriously, who would want to play against anyone who has this car? You can't win, it's not possible.
And who want's to pay 100 bux for game that only has one viable car to drive? There's plenty of racing games out there that would cost you much less, and where you get to drive tons of cars, where no one of them is the forced ride of choice because it's the only one that can win.
This is why "buying power" is frowned upon and avoided by both players and developers alike, because it doesen't work, because it ruins the game, because it's a really stupid idea and nothing good ever comes of it!
Tell that to those who play LoL competitively. They must be totally retarded to cash in those dollars =).... And you have to be seriously fu..ing retarded to play any f2p game cometitive.
With you WoT example even tanks with gold ammo can be defeated using tatics, Gold Ammo only really ever shines in a slugfest (something you should never get into) with another tank but if you flank them its becomes a non-issue but what can be done in NFS:W other than buying the 100bux car? As you are out sped, out handled and out performed by money which is just fricking dumb...and again you are wrong. I've played NavyFiled, World of Tanks, Combat Arms beta and Total Influence. And in every game (beside CA because it was beta) there were plenty payable stuff that gave bonuses unavaible to "free" gamers. For example in WoT every payable ammo was better than regular - eiteher much better penetration, bigger damage or splash radius, tier 2 premium light tank was almost impossible to pentrate by any of regular guns of same tier using regular ammo. In NF you just almost couldn't use Aircraft Carriers without throwing tons of cash on your crew to buy vets to upgrade their skills. Total Influence was the worst in this list - it was almost impossible to win anything, even on lower levels, if you haven't spend some real cash.
And about NFS:W. Again I see really no common sense in this tread and especially in your post. Everybody here is judging by a single video. And there is no info about which tier it was, what unlocks other cars had, if it wasn't set up etc. You also write that no dev is doing payable legal hacks for their own games but you also write that EA made payable legal hack for their own game. Make up your mind then dude!
Wargaming.net gives payable items clear and big advantage in f2p game - gooood, EA gives payable items clear and big advantage in f2p game - baaad. Same as you said about WoT can be written about NFS:w - try to take over this car in corner, force opponent to make mistake, bump him to obstacle, etc. I didn't played this game but actually I've made some research and AFAIK in this game there are some ranged powerups to slow down enemies in front or behind us. Your argument about gold ammo and flanking manouvers is also kinda lame. Gold ammo is always better - no matter of range. And about flanking manouver - yes here you might be right but it is sometimes hard to pull off. There was also argument "gold ammo is expensive and thus few people buy it" but same people rage that EA released 100$ car and now everybody will spend so big amount of money and no one will drive regular cars. I see here some paradoxWith you WoT example even tanks with gold ammo can be defeated using tatics, Gold Ammo only really ever shines in a slugfest (something you should never get into) with another tank but if you flank them its becomes a non-issue but what can be done in NFS:W other than buying the 100bux car? As you are out sped, out handled and out performed by money which is just fricking dumb...
As someone who played as a Russian TD for a while I know that you should NEVER get into a spitting match with another tank and everything you can buy in WoT can be beaten by being hidden, infact whilst handy most of the kills in WoT can be done without gold ammo. NFS:W is just a racing game about speed, if WoT followed NFS:W example then for a 100bux you can be given an M1A2 Abrams....Wargaming.net gives payable items clear and big advantage in f2p game - gooood, EA gives payable items clear and big advantage in f2p game - baaad. Same as you said about WoT can be written about NFS:w - try to take over this car in corner, force opponent to make mistake, bump him to obstacle, etc. I didn't played this game but actually I've made some research and AFAIK in this game there are some ranged powerups to slow down enemies in front or behind us. Your argument about gold ammo and flanking manouvers is also kinda lame. Gold ammo is always better - no matter of range. And about flanking manouver - yes here you might be right but it is sometimes hard to pull off. There was also argument "gold ammo is expensive and thus few people buy it" but same people rage that EA released 100$ car and now everybody will spend so big amount of money and no one will drive regular cars. I see here some paradox![]()
Don't buy EA games, problem solved.