• Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

dynamically changing iron sight zoom

Adenru

Grizzled Veteran
Oct 21, 2011
247
2
I already turned off zoom for smgs but with rifles it's more complex than that, I want to have zoom on large distances and no zoom in buildings so I decided to make manual switch for rifle zoom
Code:
Bindings=(Name="NumPadTwo",Command="IronSightZoomScaleRifle=0.000000")
Bindings=(Name="NumPadFive",Command="IronSightZoomScaleRifle=1.000000")
Well, i'm doing something wrong for sure. How do I make it work?
 
Bindings=(Name="---",Command="set ROPlayerController IronSightZoomScaleRifle 0 | set ROPlayerController IronSightZoomScaleSMG 0 | set ROPlayerController IronSightZoomScaleBipod 0",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="---",Command="set ROPlayerController IronSightZoomScaleRifle 1 | set ROPlayerController IronSightZoomScaleSMG 1 | set ROPlayerController IronSightZoomScaleBipod 1",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
 
Upvote 0