By the sounds of it this is one of those threads or discussions where it would seem that death being glorified.
I personally dont want to be allowed to have a last second change to unload before I die - nor have my enemy given the benefit
From the video footage of WWII that I have seen, when men are hit they generally just fall to the ground immediately. Usually this is the case because it is "mortal" and they dont have the luxury of taking revenge on their enemy due to muscle spasms due to their wound.
Like most WWII movies (atleast the older ones) it would seem that any enemy that is holding an SMG would seem to suffer from these "spasms" and completely unload his clip in a frenzy during his death. It would also seem that in the more modern movies that soldiers would go down in a very galliant and herioic manner blah blah. Not to say this didnt happen - But I wouldnt be relying on sources like movies and other games to create the latest RO. If they Tripwire devs were making the initial RO based on glamorized, romanticized and inaccurate war movies - I'm sure the game would be a lot crapper and more like *cough* one of the Call of Duty games.
One of my favourite quotes about the Red Orchestra Game was in one of its trailers. It was something to the effect of "Playing Red Orchestra is not like you're in a war movie but in the actual war" which I could not agree with more. I would like to have it kept that way.
Also you'd actually be surprised if you shot someone in the head. The brain is a complex object and depending where you hit almost anything can happen. But adding in this "final showdown" sort of thing just reminds me of the ancient Medal of Honor days (yes the first Medal of Honor) where the enemy you kill would die in this cinematic way clenching the trigger of his MP40 spraying bullets everywhere. No thanks.
However, the former of what Zet said I am looking forward to - the concept of bandaging and getting hit affecting your movement/accuracy etc.
As there is bandaging, if you get hit in the stomach you will definitely die a painful death however you're not instantly away. So there could be a moment where you can still fire back with super heavy blur and horrible sway or whatever.
I'm all for letting people live and possibly returning fire in their last seconds of their life but it should be done realistically. So its something i personally would like and i've said that before as well, however it must be tested well to see how it ends up. As you don't want to end up with that every time you kill some in cqc that the killer will automatically die as well.
And I agree with the former. If it is to be implemented to be done in a realistic fashion. But I would prefer it not to be in at all if it cant be done.
and agreed:
This is a function of no formal military training, no combat experience and watching too many movies.