Dying animations

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system16

FNG / Fresh Meat
May 16, 2009
18
7
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I think this would be a good addition to add even more atmosphere and terror to the battlefield:

When a player is hit and killed they just ragdoll then lay dead on the ground. I think they should implement about a 1/3 chance of a character being not quite dead when they take a fatal hit. These characters would play an animation as they slowly die on the field.

So when you are running along you'll come past soldiers who have lost a leg to a grenade but they are still alive and clutching at their stump. Or a soldier who has been shot but is still crawling along the floor. This would really create some Private Ryan-esque horror on beach landing maps and such.

What do people think?
 

DiedTrying

FNG / Fresh Meat
Jan 17, 2011
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USA Prime Credit
I think that would take the game to a place it doesn't want to go. I think people turning into red mist, limbs flying, and entry/exit wounds are quite enough.

Another thing is, adding in the death animations would be weird, because you would have to respawn and you would run right by your dead body. I assume you wouldn't want the player to be stuck doing the dieing animations.
 

system16

FNG / Fresh Meat
May 16, 2009
18
7
0
I think that would take the game to a place it doesn't want to go. I think people turning into red mist, limbs flying, and entry/exit wounds are quite enough.

Just want to make it clear this is not what I mean. I don't think this game should become sof2 or anything like that.

What I'm thinking of is to add to the ambience of the battlefield by showing dying soldiers, along with the dead, on the field.



Another thing is, adding in the death animations would be weird, because you would have to respawn and you would run right by your dead body. I assume you wouldn't want the player to be stuck doing the dieing animations.

This happens already. If you die close to spawn then run in the same direction you will see your corpse.
 

Nicholas

FNG / Fresh Meat
Sep 16, 2010
1,275
665
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I think that people who don't die from headshots or explosions should be seen moving around a little bit or gasping for air, but not crawling.

:trollface: I also think that whenever a Hero dies, everything should go in slow motion and have sad music in the backround, while the Hero takes multiple gun shot wounds and kills dozens of enemies before he dies. :trollface:
 

DiedTrying

FNG / Fresh Meat
Jan 17, 2011
1,433
843
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USA Prime Credit
Meh, I'm not opposed to it, just skeptical in thinking it may cause problems or seem a little weird or too much.

Most games that show the person rolling and dieing, also force the player to stay in that body. Just not sure how the game would handle 30 odd bots (if not more) performing dieing animations although I'm sure it's well within UE's capacity.
 

cucamonster

FNG / Fresh Meat
Oct 15, 2010
386
169
0
For me:

More Violence and Realism = The Best

Less Things to put in game and release it soon = The Best Too :D
 

=GG= Mr Moe

FNG / Fresh Meat
Mar 16, 2006
9,794
890
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Newton, NJ
I think what he means is that there already are fatal hits in the game where (there is a chance...) you will live for a few seconds before everything goes completely black.
 

LJFHutch

FNG / Fresh Meat
Jan 2, 2010
149
21
0
Australia
:trollface: I also think that whenever a Hero dies, everything should go in slow motion and have sad music in the backround, while the Hero takes multiple gun shot wounds and kills dozens of enemies before he dies. :trollface:

Nono, if there's more than one hero on your team and one dies it does that. It also should have a brief (5 second or so) closeup of the remaining here's face as soon as it happens so there's more emotional connectionism (during which nobody can aim at them like in the movies) and then the remaining hero/s gets auto aim and an angry face and can jump 3 times as high and kill with his bare hands. That would be so supa realistic and aweasom.

They should seriously code it in to be a one in a million chance of that happening, just for the lulz :D
 

Actin

FNG / Fresh Meat
May 19, 2009
1,453
250
0
Netherlands
What the OP meant is in my opinion more focused on the 'fatal' strike principle of the game.

A shot of limp counts as a kill in the game (so no death animation), because you're not able to fight. But seeing everybody mowed down by an MG, following by a few moans and slightly moving arms and legs would really at to the admosphere.
The death animations only last for a few seconds (as seen in an interview), so you will not have 'last stand' situations. While it can take several minutes to bleed out till uncontiousness IRL.
It would just add to the immersion, but especially horror, of the game (and the goal of the developers was to recreate the battlefield in a fun and realistic manner, so this would add to that)

Also the difference between an animated corpse and a normal corpse is not important when you respawn. You will see your corpse and it's weird (and inevitable), the animation doesn't make it far more weird that it already is.
 

system16

FNG / Fresh Meat
May 16, 2009
18
7
0
What the OP meant is in my opinion more focused on the 'fatal' strike principle of the game.

A shot of limp counts as a kill in the game (so no death animation), because you're not able to fight. But seeing everybody mowed down by an MG, following by a few moans and slightly moving arms and legs would really at to the admosphere.
The death animations only last for a few seconds (as seen in an interview), so you will not have 'last stand' situations. While it can take several minutes to bleed out till uncontiousness IRL.
It would just add to the immersion, but especially horror, of the game (and the goal of the developers was to recreate the battlefield in a fun and realistic manner, so this would add to that)

Also the difference between an animated corpse and a normal corpse is not important when you respawn. You will see your corpse and it's weird (and inevitable), the animation doesn't make it far more weird that it already is.



That's sort of what I mean. I don't mean that getting shot in the limbs shouldn't count as a fatal hit. I'm not talking about changing the damage done to a player or, as a post above mentioned, making it take a few seconds before you black out and respawn.

I'm not talking about remaining in first person view of the character as he dies, you will respawn or go to the third person dead view just as in RO1. I'm just talking about an animation being played as the character dies.
 

dodger bullet

FNG / Fresh Meat
Oct 18, 2010
65
25
0
i think it would be great. the more ambiance, fear, authenticity the better.

i'd imagine 5 out of 10 --when you're hit and likely will not recover from it, it'd be great to have a choice to just DIE/RESPAWN. And if you do take that choice, your 'avatar' will automatically be taken over by the animation, and the player will be taken to the death screen.

So that automatic animation could be many various postures, depending where one is hit. For instance, if one has lost the ability to stand -- then the auto death animation could be just a dazed-dying body trying to crawl away, blood trails and all.

That would eliminate the redundancy of seeing just 'dead' bodies, players still alive will have some semblance of psychology ingrained at seeing 'wounded/dead' bodies in that they really don't know if they're dead yet, or not. hence realism, added.

terror of ambiance multiplied, paranoia embedded in the psyche -- i mean, seeing movements on a carcass would warrant a reaction. and thoughts, like ' is he dead, should i put a bullet in him or he'll shoot me back?'

things like that would truly redefine this genre. and watnot.
 

kainhall

FNG / Fresh Meat
Jun 30, 2010
225
174
0
great idea...waht game was it then you shot at someone they kinda reacted and liek tripped and crap.....o, the 2010 MOH game. that was cool. when you shot at them but missed, tehy would like trip and try to dodge rounds..insted of jsut running in a straight line.

cant remember if it was that game or a differnet one, but people would kinda move around a bit after they were downed...and if you shot them again they would stop moving. it was not a COD last stand type thing, but it was perty cool. people would like reach out liek they were grabbing there gun and you could either watch...or jsut shot them again lol, depending if your cold hearted or not!

in COD: finest hour somethis the guys with the mp-40 would like hold the trigger down and sprey ALL OVER THE DAMN PLACE...killing anyone near by!

BANG...AHHH blap blap blap blap blap blap.... it was perty epic.


even in COD2 when you shot someone in the head sometimes their helmet would fly off, and they would look back it at the helmet like WTF? and then look at you with a look of shock as you rebolted your m91/30 and shot them again in the face. that was perty funny when it happened becaue it was a race to chamber/reload before the animation stoped playing.

your idea a great, would would really show the bloddyness for WW2..specificly the eastern front.
 

TWB*JimMiller

FNG / Fresh Meat
Feb 15, 2008
146
13
0
When I had the chance to play HoS, I was behind a sandbag, throwing ammo at the enemy,when I was shot. My avatar slowly turned and fell and my vision faded to black. Then the camera panned back and I saw my guy there in the dirt as he passed. I was truly sad for the little dude, not because I had to respawn, but because I should of protected him better.
 
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DiedTrying

FNG / Fresh Meat
Jan 17, 2011
1,433
843
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USA Prime Credit
When I had the chance to play HoS, I was behind a sandbag, throwing ammo at the enemy,when I was shot. My avatar slowly turned and fell and my vision faded to black. Then the camera panned back and I saw my guy there in the dirt as he passed. I was truly sad for the little dude, not because I had to respawn, but because I should of protected him better.


I've had similar experiences with hermit crabs
 

<animal>INSTINCT

FNG / Fresh Meat
Aug 20, 2007
471
155
0
Running into a mushroom cloud
I hope they include this death animation, for those classic comic relief moments that RO is so famous for
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