[Game] Dungeon Keeper fans, prepare to SQUEEE!!

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Nenjin

Grizzled Veteran
Apr 30, 2009
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http://www.rockpapershotgun.com/2010/08/12/dungeons-no-keeper/

Release is slated for Q1, 2011.

I'd hoped against hope, and it's happening. A major studio is making an attempt at another Dungeon Keeper-like game.

They don't own the IP, but that isn't stopping them from basically making Dungeon Keeper 3. Swap a few names and you're good!

There's no real info on the game yet, but these screens (2nd page) basically show Dungeon Keeper rendered in today's hardware.

Will it be better? Will it be worse? Don't care! I'm just happy someone is taking the format and the theme and making another game.
 

Murphy

FNG / Fresh Meat
Nov 22, 2005
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SQUEEE!:D

A big fat compatibility patch for the old one would have been even better news, imo, but this is great too. I hope they're making a console version as well. Could also work as a downloadable game on XBLA or PSN, I suppose.
 

NoxNoctum

FNG / Fresh Meat
Jun 15, 2007
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**** balls. I only found out about this series recently but got the second one and loved it to death. Very excited. Hope it's got that same hilarious dark humor as the originals.
 

ash2life

FNG / Fresh Meat
Apr 13, 2006
63
1
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yes thats one of the few legendary titles they better not fail on it or i dig my tunnels to them and flood my chicken farm into their offices! *baaawkk!!

many hours of school studys not done in favour to play dungeon keeper back then
 

Nenjin

Grizzled Veteran
Apr 30, 2009
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Sub-Level 12
Just gonna copy/paste all the stuff I've written/learned for it so far.

Character art:
Spoiler!


Dungeon screens:
Spoiler!
Spoiler!


Spoiler!


Spoiler!


Spoiler!


Spoiler!


Spoiler!


Spoiler!


Nenjin Wrote: -Are there multiple dungeon levels within each dungeon? Does that apply only to custom games, or is it true for each level of the campaign as well?

Some campaign levels offer more than one dungeon level. We aren't sure about them in a custom game at the moment.
(Yesterday 07:11 PM) - Nenjin Wrote: -How do heroes figure into things? The news blurb mentions harvesting their soul energy. Are heroes part of your resourcing model?

Yes, heroes are a VERY important ressource since they carry gold and soul energy.
(Yesterday 07:11 PM) - Nenjin Wrote: -How active a role does your Dungeon Lord play in the game?

The player has direct control over his Dungeon Lord. This is very essential for the game as his Lord has to take several actions personally (e.g. harvesting heroes). The Dungeon Lord is also the most effective combat unit the player has.
Yesterday 07:11 PM -Nenjin Wrote: -Along with that, do we still have a "Dungeon Heart", or a structure that when destroyed causes us to lose the game? Or has that been changed to the Dungeon Lord, who if he dies causes the game to end?

If your Dungeon Heart is destroyed then you loose the game. If your Dungeon Lord dies, he can be ressurected through his Dungeon Heart.
Nenjin Wrote: Could you elaborate on what Soul Energy does? Is it primarily for spell casting? And will we be able to convert heroes to our side?

Soul Energy is a ressource that you need to create workers and building several important things in your dungeon.
Converting heroes is not possible but we're still thinking about it.
Korbinian said:
* Some question why the mini-map is like, 8-bit.
Heh, the minimap from the screenshots is of course just a preliminary version, and indeed just color blobs. Will be redone completely.
* Many are concerned with sound engineering. The SFX and atmospheric sound of DKII sold a lot of the game to players. Here's to hoping it's just as good if not better.
We have a great studio working on sound and music for the game. It's not integrated yet, but from what I've heard so far I'm convinced it will be as good as we all hope. The studio is very enthusiastic about working on Dungeons. You can get a first impression from the teaser trailer shown on the GamesCom (and, I presume, released online afterwards).
* As an English speaker, I hope the localization is good.
English localization will be done by the same studio that translated Ceville, which was very good, as far as I heard and could judge myself.
Chris@Realmforge said:
Viken Wrote: I do have a question though; as its stated several times that you'll be capturing these Goody-Goody Guys to drain their Soul Energy; but for what? Do they provide the magic energy need to use world-shattering spells and magical abilities like those found in DKII?

The main use of Soul Energy is that you can build special items which make your Dungeon Lord more powerful (in every aspect). You gain more hit points, deal more damage, have more mana, cast migthier spells and so on.
 

Nenjin

Grizzled Veteran
Apr 30, 2009
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Good luck getting it to work on Vista or Win 7. Took me three hours on Win 7, and even getting it to play correctly opens it up to randomly crashing. The XP fix works a little better.
 

NoxNoctum

FNG / Fresh Meat
Jun 15, 2007
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What's the squee thing a reference to? I guess I haven't played it recently enough...
 

C_Gibby

FNG / Fresh Meat
Jan 18, 2010
7,220
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I played it recently in my laptop with Windows 7 32bits, without problems.

Perhaps it's just a little arsey about 64-bit operating systems and is better off with 32-bit? :p

Offtopic: Aside from twice as many bits, what's the difference between 32-bit and 64-bit operating systems? :confused:
 

Nenjin

Grizzled Veteran
Apr 30, 2009
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Sub-Level 12
Yeah, it's an issue with 64-bit systems. Something about how it handles ancient graphic tech basically forces you to disable all your hardware rendering so it display properly...which causes other issues.