Dual Wielder

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RuneHarle

FNG / Fresh Meat
Jan 5, 2011
316
49
0
On Steam: VelvetHarle
I'd offer to run one, but recently my net has been dropping my dedi often. BTW, about the damage increase - currently, apart from medic, no perk @ lvl 6 has less than 50% damage increase. So it might be best to kick the overall up to 50%. Some perks even have 60%.

As I said this is the alpha, I will consider after I get feedback on it
 

ro_sauce

FNG / Fresh Meat
Sep 26, 2007
3,135
329
0
bwhgaming.com
Spoiler!
 

RuneHarle

FNG / Fresh Meat
Jan 5, 2011
316
49
0
On Steam: VelvetHarle
We have a closed alpha testing server for right now but that is very good information to have.


--edit--
I would like to note that the perk has been coded with and without the MK23 so that the server owner has the ability to quickly choose. The one being tested is the non-mk23 version and all changes made to it will be applied to the mk23 version.
 
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FluX

Grizzled Veteran
Oct 26, 2010
5,395
234
63
www.fluxiserver.co.uk
Please don't be asking to be a tester as we have only got a few selected (RuneHarle's idea) as he wanted just a few people and get direct opinions.
 

DerpMoose

FNG / Fresh Meat
Nov 19, 2011
12
0
0
KF-Manor or KF-MountainPass.
Ohaider?

Ohaider?

I think it should end up just dual wielding all the really UP weapons. Losing half of the gun's ammo, raising spread, and no ADS, (Aiming down sights.) Also making the cost be 150% more.
 

sheaownsaford

FNG / Fresh Meat
Jan 29, 2011
88
11
0
Flux I think I added you on Steam, and I hope that one of my three attempts at replying to RuneHarle were successful :cool:
 

RuneHarle

FNG / Fresh Meat
Jan 5, 2011
316
49
0
On Steam: VelvetHarle
For the testers, as it stands current builds that currently work well, provided you can come up with the dosh. Please note that the other weapons are Off-Perk and the buyer should focus on duals for the bonuses.

w/ MK23:
D.Mk23 (3weight), D.Handcannon(4weight), D.44(4weight), MP5M(3weight) = 14weight
D.Mk23 (3weight), D.Handcannon(4weight), D.44(4weight), Katana(3weight) = 14weight
D.Mk23 (3weight), D.Handcannon(4weight), M4M203(6weight),
Machete or Pipebomb(1weight) = 14 weight

w/o:
D.Handcannon(4weight), Huntingshotty or AA12(10weight) = 14 weight
D.Handcannon(4weight), D.44(4weight), M4M203(6weight) = 14weight
D.Handcannon(4weight), D.44(4weight), MP5M(3weight), Katana(3weight) = 14weight
 

halbridious

FNG / Fresh Meat
Jan 6, 2011
1,769
211
0
Michigan (USA)
Aye - the real question with a perk like this is what to carry or what strategies to use when the fleshie hits :)

You know what would be kinda cool? lvl 6 could get +1 weight. *poof* now you can carry the m99 :D Dual mk23 and an M99 in the same loadout? As charlie sheen would say - Bi Winning :D
 

RuneHarle

FNG / Fresh Meat
Jan 5, 2011
316
49
0
On Steam: VelvetHarle
Aye - the real question with a perk like this is what to carry or what strategies to use when the fleshie hits :)

You know what would be kinda cool? lvl 6 could get +1 weight. *poof* now you can carry the m99 :D Dual mk23 and an M99 in the same loadout? As charlie sheen would say - Bi Winning :D
omg i hate sheen

I would also like to state that most of my personal testing has been done on west london, and I have not needed something stronger than handcannons on normal thus far at level 1 and 2. Also note that like the commando, fleshies are suppose to be a challenge and not all classes should be able to solo everything without some/alot of sacrifice.

I have been kiting fleshies and using the vehicles and corners to end the prevent the rages
 
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FluX

Grizzled Veteran
Oct 26, 2010
5,395
234
63
www.fluxiserver.co.uk
omg i hate sheen

I would also like to state that most of my personal testing has been done on west london, and I have not needed something stronger than handcannons on normal thus far at level 1 and 2. Also note that like the commando, fleshies are suppose to be a challenge and not all classes should be able to solo everything without some/alot of sacrifice.

I have been kiting fleshies and using the vehicles and corners to end the prevent the rages

Sorry to drop the bombshell mate but you NEED to balance the perk for a specific reason and you can't keep it to just an anti-crawler perk ;)
My idea would be to make it a mid-damaged perk where it can make some decent damage with handcannons as to me magnums/9mm's are just for trash killing, handcannons are for shear power. I think being able to kill a fleshpound with two lots of dual weaponry isn't a bad idea to be honest. There is too many trash killing perks out there in my honest opinion.
 

RuneHarle

FNG / Fresh Meat
Jan 5, 2011
316
49
0
On Steam: VelvetHarle
Sorry to drop the bombshell mate but you NEED to balance the perk for a specific reason and you can't keep it to just an anti-crawler perk ;)
My idea would be to make it a mid-damaged perk where it can make some decent damage with handcannons as to me magnums/9mm's are just for trash killing, handcannons are for shear power. I think being able to kill a fleshpound with two lots of dual weaponry isn't a bad idea to be honest. There is too many trash killing perks out there in my honest opinion.

Again, not against upping damage, I just want to see how it does as is and see all the feedback. From my own testing I can see that damage will probably be raised.
 

halbridious

FNG / Fresh Meat
Jan 6, 2011
1,769
211
0
Michigan (USA)
Also - your a normal player, which is fine, but alot of us play on hard and above, where the specimen health skyrockets, which is why most perks have 50-60% damage. remember that the perk has to work on suicidal and hoe effectively too :)
 

RuneHarle

FNG / Fresh Meat
Jan 5, 2011
316
49
0
On Steam: VelvetHarle
Also - your a normal player, which is fine, but alot of us play on hard and above, where the specimen health skyrockets, which is why most perks have 50-60% damage. remember that the perk has to work on suicidal and hoe effectively too :)

not quite a normal player, just currently testing it on normal to se ehow it feels compared to other perks ;)
 

halbridious

FNG / Fresh Meat
Jan 6, 2011
1,769
211
0
Michigan (USA)
you made all the changes i wanted :) Nice job man. Can't wait to see what the rest of the community thinks :)

Only other suggestion i have is possibly a total ammo count booster - in later waves your Deagles empty quick, and you need that power. Especially if you don't have the .k23s :/
 

FluX

Grizzled Veteran
Oct 26, 2010
5,395
234
63
www.fluxiserver.co.uk
you made all the changes i wanted :) Nice job man. Can't wait to see what the rest of the community thinks :)

Only other suggestion i have is possibly a total ammo count booster - in later waves your Deagles empty quick, and you need that power. Especially if you don't have the .k23s :/
I told you in the alpha to NOT use that when you're doing waves 5+ and use the magnums/9mm's for the trash. ONLY use the HC for Scrakes and Flesh pounds! :p