I've had a drop every game I played online today (Like 4?) But they were all that brown hat
I've had a drop every game I played online today (Like 4?) But they were all that brown hat
Did some more testing I have come to these conclusions.
The drop rate is not based on RNG. It's based on accumulated victory. That is why most people got a 1 drop on their first solo run. That's because almost everyone won at least once before this patch against the boss.
The reason you get this 1 drop on first solo run and rarely on mp runs, is because the server is only capable of giving drops to 1 person per team per game.
Since the drops runs off accumulated victory, your first drop doesn't require you to win. You can simply play wave 1 on any difficulty and any wavelength and get your first drop assuming you hit the necessary accumulated victory already from previous times.
What the total accumulated victory is per drop is anybody's guess at this point. I'll do some more tinkering and see what I can dig up.
It seems to be based on total number of hours played. So after x amount of hours you are likely to get a drop.
It would be great if Tripwire simply told people how it works. Maybe they're worried the game will turn into nothing more than a commodities trading program, associated with shameful price gouging. In which case they don't need to worry, that appears to have already happened.
It seems to be based on total number of hours played. So after x amount of hours you are likely to get a drop.
It would be great if Tripwire simply told people how it works. Maybe they're worried the game will turn into nothing more than a commodities trading program, associated with shameful price gouging. In which case they don't need to worry, that appears to have already happened.
I looted three White Flatcap today, but items doesn't stack and I lost the others two![]()