I have raised this on the forums before but i want to be able to drop/sell the 9mm and the knife. i want this for a number or reasons, firstly it will allow us to carry more weapons/kit, secondly the 9mm and knife become useless when you buy better weapons (whats the point in carrying the knife if you have a axe? whats the point in having a 9mm when you have dual handcannons?). thirdly the 9mm and knife clutter up the weapon selection bar, it is frustatrating when i must cycle through 2 mellee weapons and 2 pistols to get to your primary weapon (yes i am aware that i can use the number keys but i do not).
now i am aware that the 2 starting weapons perform to key functions, the 9mm is a flashlight, and the knife is a backup weapon (ie no ammo ect). and i understand complete noobs may be found dropping there knife and 9mm and then running around with no weapons and being killed (a bad player expirience, something TWI would want to avoid in there games) but this i imagine would be a rare occasion as only a complete nonce would drop all there weapons and be unable to pick them back up (this isnt ZPS folks XD) and anyone who was unlucky enaugth to do so would learn there lesson pretty quick. i am also aware that a loss of the 9mm would lead to people sticking in lighter areas/being at a disadvantage in the dark, but this would of course simply be a trade off for extra weight slots and something people would take into account when doing so.
also i feel if this decision were to be made perhaps replacing the knife with a maglite as a blunt mellee weapon/light source which is cannot be dropped/sold meaning both roles of the 9mm and knife have been combined and the 2 weapons made obselete (a last resort mellee weapon and a flashlight). of course this would mean that the knife would be more or less obselte as a weapon in the game :S which of course is a bad thing as its a old weapon from the mod and removing it would be a bad move, then again if removed it would make the machete a more viable option (reducing the over saturated range of mellee weapons).
now i am aware that the 2 starting weapons perform to key functions, the 9mm is a flashlight, and the knife is a backup weapon (ie no ammo ect). and i understand complete noobs may be found dropping there knife and 9mm and then running around with no weapons and being killed (a bad player expirience, something TWI would want to avoid in there games) but this i imagine would be a rare occasion as only a complete nonce would drop all there weapons and be unable to pick them back up (this isnt ZPS folks XD) and anyone who was unlucky enaugth to do so would learn there lesson pretty quick. i am also aware that a loss of the 9mm would lead to people sticking in lighter areas/being at a disadvantage in the dark, but this would of course simply be a trade off for extra weight slots and something people would take into account when doing so.
also i feel if this decision were to be made perhaps replacing the knife with a maglite as a blunt mellee weapon/light source which is cannot be dropped/sold meaning both roles of the 9mm and knife have been combined and the 2 weapons made obselete (a last resort mellee weapon and a flashlight). of course this would mean that the knife would be more or less obselte as a weapon in the game :S which of course is a bad thing as its a old weapon from the mod and removing it would be a bad move, then again if removed it would make the machete a more viable option (reducing the over saturated range of mellee weapons).