dragging would be cool just for immersion, i can't find any real good use for it otherwise. maybe only allow someone who is agonising to respawn once his body was placed in safety, or wait untill hes dead. but thats far pitched and how can the game see if he is in safety?
the bandaging part has me confused, it's hard to immagine a soldier in the stalingrad battle saying "i need a bandage or i can't fight anymore" the situations where someone who is still able to continue fighting, but absolutely needs to be bandaged for it (putting his team in peril), seem verry limited. AND these wounds should abolutely interfer with your fighting ability, otherwise you didn't need it and ouchta be shot for demanding it!
the way i see it is not as a free health kit, it is as a mean to stop bleeding to death
Dragging whould be even more "fun" if the wounded person still could shot.![]()
False. Play ArmA with ACE, being dragged back from the frontline by your medic while bullets are snapping around you is hella fun.This gets to the point where too much realism can be boring.
This gets to the point where too much realism can be boring.
It is no fun having to be dragged around for a few minutes while not being able to do anything.
If you are seriously injured in game, it should count as death.
Dragging whould be even more "fun" if the wounded person still could shot.![]()
A simple waya to put it in that remains authentic but balanced is:
There's the old Firearms Hl1 mod way where if you are killed by non-fatal means (not a head shot) you die and respawn as normal but your body remains on the ground calling for help.
Other people (medic specialists) can "stabilize or evac" these people which refunds the ticket loss from the origonal kill.
This could be adapted into HoS where sometimes people are incapacitated instead of outright killed. You can drag these people into cover and perform a lengthy "stabilize" action on them which negates the ticket loss. The origonal person who was killed, dies normaly and is now awaiting respawn.
Ofcourse it's limited to a maybe half minute window to start stabilizing before the person bleeds out and the incapacitated person can just be finished off with another bullet.
But that's ArmA (I).Check this out, it's a WW2 mod for ARMA II. There is dragging of a wounded soldier featured starting at 3.50 of the video -
YouTube - cross of iron