Dragging wounded comrade to safety

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iluvyaman

FNG / Fresh Meat
Mar 11, 2007
120
20
0
My scenario :
If your buddy is lying on the ground incapacitated(I'm not sure how the wound system will work but..), you go pick him up and drag him(or backcarry him) to an aid station or a medic(if implemented).
To give motivation for this behavior, bonus score and some achievement medals will be given not to mention that it will save the time for the wounded to bleed to death and move back to the previous position from respawn.
 

Mr_125

FNG / Fresh Meat
May 5, 2009
43
12
0
I'll bring up something I posted elsewhere...

Tripwire is implementing bandaging right? Maybe if a wounded team mate gets hit in the leg, he is knocked down into prone position where he can drag himself around (think Gears of War). Since a death would burn up precious reinforcements, the rest of the team can lay down some suppressive fire while another squad member drags the wounded man behind some cover to tend to his injury. Unless it's an intense bleed-to-death wound, how about bandaging brings the man back to a hobbling state. No sprint, slow to crouch or prone.

I don't know if this bandaging feature is something team mates can use on each other, or if it's something you do for yourself. Anyway, the dragging can be your rifle/SMG is unuseable, and your movement is hampered (but maybe you're in a half-crouch position). But if RO gets really competitive, keeping your reinforcements number high is a pretty big motivation.
 

Agenda_Suicide

FNG / Fresh Meat
Nov 25, 2005
513
69
0
Arizona
I know medics weren't use much on the eastern front but I had an idea how to implement them, even if it was a mod for another theater down the road such as DH. Why not have AI medics. Imagine being wounded and your character is bleeding out and a AI medic team runs out of cover to gather you up to take you off the front lines to a medic station? If they get you back in time you save a respawn or something like that. Seems like it would be pretty emmersive being carried off on a stretcher or dragged with gun fire and grenades going off all around. Since playing a medic really isn't realistic just have the AI do it so that human players arent running back to the spawn then back to the front like a headless chicken.
 

Fedorov

FNG / Fresh Meat
Dec 8, 2005
5,726
2,774
0
I'm against this, I like the current system where incapacitation means elimination, if after being incapacitated you can just heal yourself and play again that would be very unrealistic, and if not, then whats the fun on having 30 incapacitated players on a server with nothing to do than to stare at the scoreboard
 

LemoN

FNG / Fresh Meat
Feb 26, 2006
6,293
2,346
0
33
Prussotroll's Bridge
i somehow have the feeling that bandaging will only be in SP
for the simple reason that this is a sem realistic (well more realistic than healthpacks or regen) way to regenerate health that is only really needed (or not) in SP
 

Fedorov

FNG / Fresh Meat
Dec 8, 2005
5,726
2,774
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They will bleed to death if not treated in time.

bleeding to death is a feature that works on peple who can still fight and bandage themselves, but not on incapacitated, those should count as dead, because there is no point in playing the role of someone who will be months in a hospital bed
 

Oldih

Glorious IS-2 Comrade
Nov 22, 2005
3,414
412
0
Finland
Am I the only one around here who does NOT regard bandages as "free health kits" ?

Let's say, you have taken hit in your arm and your aim wobbles so awfully that you can't hit even if the target is 10ft away. Now if you bandage yourself, you would be able to reduce the wobbling effect slighly (halve it, 1\3 of it or soemthing) and atleast try to do something useful than waste reinforcements and die. It still doesn't change the fact another bullet or two and your aim is still getting ****ed up + you're dead.

Or if your legs got ****ed up and someone drags you to safety and uses bandages, you would be able to move (even with reduced speed) around rather than just wait that someone drags you or kills you and use reinforcement x% and atleast try to be useful, even with limited aim or speed. It still doesn't change the fact that 1-2 hit(s) and you're gone.

I have a hunch it is going to be something like that rather than free first aid that suddenly heals all the magical wounds and damages you've taken so far. I am aware that this is still not the most 100% realistic idea neither, but I really don't see what is so wrong if a guy has permanent movement\aiming damage (on contrast to RO:Ost where getting hit in the hand = lose weapon, getting hit to the leg = only remporary slowdown) and you use bandage to reduce the effect and attempt to be useful.
 
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Fedorov

FNG / Fresh Meat
Dec 8, 2005
5,726
2,774
0
Am I the only one around here who does NOT regard bandages as "free health kits" ?

Let's say, you have taken hit in your arm and your aim wobbles so awfully that you can't hit even if the target is 10ft away. Now if you bandage yourself, you would be able to reduce the wobbling effect slighly (halve it, 1\3 of it or soemthing) and atleast try to do something useful than waste reinforcements and die. It still doesn't change the fact another bullet or two and your aim is still getting ****ed up + you're dead.

Or if your legs got ****ed up and someone drags you to safety and uses bandages, you would be able to move (even with reduced speed) around rather than just wait that someone drags you or kills you and use reinforcement x% and atleast try to be useful, even with limited aim or speed. It still doesn't change the fact that 1-2 hit(s) and you're gone.

I have a hunch it is going to be something like that rather than free first aid that suddenly heals all the magical wounds and damages you've taken so far. I am aware that this is still not the most 100% realistic idea neither, but I really don't see what is so wrong if a guy has permanent movement\aiming damage (on contrast to RO:Ost where getting hit in the hand = lose weapon, getting hit to the leg = only remporary slowdown) and you use bandage to reduce the effect and attempt to be useful.

the way i see it is not as a free health kit, it is as a mean to stop bleeding to death
 

shadowwill

FNG / Fresh Meat
Jun 14, 2007
535
78
0
I've thought about this before, even though it would be cinematically awesome to see a solider run into the bullets to save a fallen comrade and drag them back to safety, it just wouldn't work in multiplayer. In RO you can kill an enemy by shooting them in the feet enough times, in real life this would just really hurt and you wouldnt die straight away or at all. But then again it is a game, Tripwire have created a game of great realism, but a game can only reach a certain level of realism. For gameplay reasons the enemies die form being shot in the foot, you could have them survive.

In single player I think it would be great, You shouldnt have to save them, but it could be used as a reward system as was said earlier, achievements and all that. It could also give the AI team mates a moral boost making your force stronger. Perhaps the amount of lives you save by running to get them could be saved in the steam stats so other people can see how much of a hero you are.

Anyway, thats my opinion on the matter.
 

Fedorov

FNG / Fresh Meat
Dec 8, 2005
5,726
2,774
0
I've thought about this before, even though it would be cinematically awesome to see a solider run into the bullets to save a fallen comrade and drag them back to safety, it just wouldn't work in multiplayer. In RO you can kill an enemy by shooting them in the feet enough times, in real life this would just really hurt and you wouldnt die straight away or at all. But then again it is a game, Tripwire have created a game of great realism, but a game can only reach a certain level of realism. For gameplay reasons the enemies die form being shot in the foot, you could have them survive.

In single player I think it would be great, You shouldnt have to save them, but it could be used as a reward system as was said earlier, achievements and all that. It could also give the AI team mates a moral boost making your force stronger. Perhaps the amount of lives you save by running to get them could be saved in the steam stats so other people can see how much of a hero you are.

Anyway, thats my opinion on the matter.

In RO what incapacitates a soldier counts as death because there is no point in playing a role as incapacitated
 

iluvyaman

FNG / Fresh Meat
Mar 11, 2007
120
20
0
What I meant by incapacitated includes being down by a shot in the leg.
Even if he can bandage himself and get back to combat, it will take him a while and while he's doing that he is an easy target.
Dragging should be done in a slightly reduced speed(maybe 4/5 of normal speed) requiring more stamina than normal sprint. If it's too slow no one will take advantage of this feature because it will surely get both killed.
 

Fedorov

FNG / Fresh Meat
Dec 8, 2005
5,726
2,774
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if you are healthy enough to patch yourself up and keep fighting, you are healthy enough to crawl your way out.
 

iluvyaman

FNG / Fresh Meat
Mar 11, 2007
120
20
0
If you get shot, you will become incapacitated for a certain amount of time by shock before you can do something about your wound.
 

LemoN

FNG / Fresh Meat
Feb 26, 2006
6,293
2,346
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Prussotroll's Bridge
If you get shot, you will become incapacitated for a certain amount of time by shock before you can do something about your wound.

i would suggest it the other way around

normally when you get hurt (even more so for getting shot) you dont feel it for the first few seconds

in that time you can think clear, then it gets worse untill you bleed to death
 

Fedorov

FNG / Fresh Meat
Dec 8, 2005
5,726
2,774
0
patching yourself up for the sake of not bleeding to death is one thing, but shock, dragging, and all those mechanics would waste a lot of time of development and would really mess up the RO gameplay, you are overcomplicating it
 

SiC-Disaster

FNG / Fresh Meat
Dec 16, 2005
4,891
679
0
34
Netherlands
www.tangodown.nl
Well, we are getting co-op right?
Dragging teammates is an awesome thing for co-op games, imagine Armed Assault with the ACE mod.

Someone gets shot down, has a %chance of survival (unless its a headshot or such) and can become unconscious.
You are in a danger area and need to move out quick, however distances in ArmA mean that if you respawn, you have to trek several km's and it's more useful to being cared for by a medic.
ACE allows a player to drag wounded teammembers that are unconscious back to a safe place where a medic can tend for them, and it makes for an awesome experience in co-op.
It takes some co-ordination to set up covering fire for someone to move out and get the wounded guy back into safety, and knowing you are helping a teammate is satisfying.

In multiplayer i see no use for this, but in co-op or single player, this could definitely be a great addition.