DP-28 Balance

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RJ_MacReady

FNG / Fresh Meat
Oct 24, 2011
194
92
0
Poland
Can't really think of any they didn't really play around much with that gun. I think the best upgrade for DP would be ammo capacity. @ level 25 you carry 1-2 extra clips, @ lvl 50 you get 1-2 more. so maxed out you could have 5-7 clips of ammo as you spawn. Is it the greatest idea? maybe not, but would I call it fair and balanced? yeah =)
Your casual two-man DP-28 team carried two steel containers with three pan magazines in each. Additional ammunition was stored in webbed ammo pouches of the same capacity. If we assume a person is carrying one container and one ammo pouch, It'd be a maximum of six magazines per person, so I wouldn't have anything against the idea.

P.S. Dear Cook, they're not clips.
 

theta123

FNG / Fresh Meat
Sep 11, 2011
463
215
0
clip_magazine.jpg



DP still needs a better improvement then that. i still vote for the DT upgrade.
 

gimpy117

FNG / Fresh Meat
Sep 6, 2011
527
111
0
30
Michigan
But it will also create a new problem! If german MG superiority becomes propperly reflected in the game, then we've got a team-balance issue in the making, as it would leave the Soviets allmost toothless.

The problem here is that the Soviets are supposed to have the better assault classes, but they do not, due to the nerfing of the PPSh-41 at low levels, and the inclusion of the MP-40/II and MKb-42 Prototypes for the germans at high levels to balance out the PPSh, the Soviets have no real advantage here, debatably they might even have the opposite.

The obvious solution there is to not nerf the PPSh, and to not include the prototypes.

Let the Germans have the best MG, and let the Soviets have the best trenchbroom, and i belive things would balance themselves out quite nicely, whilst also upping the realism of the game and diferentiating the teams.


But there i go again on my whimsical flights of fancy, because that won't be happening..

I somewhat agree, But we still should get the DT, it's an obvious upgrade that existed IRL. Also, I totally agree that the soviets should dominate close range combat. the PPSH was better than the MP-40 (sorry fanboy Germans it's fact) and the game does not reflect that due to the sad state of nerfing and MKB giving. IMO Russians used to dominate close range....I remember when attacking command center at Danzig was a fools errand with ppsh's holding it. Now it's really not that bad
 

RJ_MacReady

FNG / Fresh Meat
Oct 24, 2011
194
92
0
Poland
I like the idea of having a DT machine-gun, but wouldn't everyone instantly forget about good old DP-28? Like "why pick inferior weapon - one with a smaller magazine" kind of forgetfulness?
 

Grobut

FNG / Fresh Meat
Apr 1, 2006
3,623
1,310
0
Denmark
I like the idea of having a DT machine-gun, but wouldn't everyone instantly forget about good old DP-28? Like "why pick inferior weapon - one with a smaller magazine" kind of forgetfulness?

Yeah, the MG class is allready limited in numbers, so if you start giving them rare guns, there's a good chance we'd hardly ever see the good old DP again (lest we only play with newbies anyway).

And yes i know the DT was fielded in respectable numbers, but we all know it would become the go-to gun the moment people unlock it, leaving the DP in the dust.


Still, if all the other prototypes and gadgets are to stay, then perhabs it would not be such a bad idea, if nothing else then just for balance reasons.
 

RJ_MacReady

FNG / Fresh Meat
Oct 24, 2011
194
92
0
Poland
Steel Panthers: World at War has factors of rarity and historical appearance date tied to every single unit. Perhaps in RO2 something like this could be implemented on map basis when SDK is finally released?
For instance, if a map pictures a battle that took place in '39 and includes SS formations, each SS machine gunner slot would have, say, 0.9 probability to receive ZB vz. 26 machine gun (or MG 26(t), if you prefer the German nomenclature) and 0.1 of receiving MG 34. With probability determined at the beginning of a match or each round. So when the server loads the map, it knows what kind of weapon could be chosen by each machine gunner slot.
 

DAT

FNG / Fresh Meat
Dec 3, 2006
545
159
0
Fort Sill, OK
yes with the SDK on the mod maps all these ideas and issues everyone is talking about will be options on the server side.
 

wokelly

FNG / Fresh Meat
Mar 27, 2006
266
65
0
I like the idea of having a DT machine-gun, but wouldn't everyone instantly forget about good old DP-28? Like "why pick inferior weapon - one with a smaller magazine" kind of forgetfulness?

Probably but I am not so sure if there is a lot different than the fact we are seeing the demise of the MG34 assault drum or saddle drum vs the DP with the 47 round drum for the DT with the 63 round drum. From an in game perspective I do not have an issue though from a historical perspective the DP was much more common.

We have the whole battlefield commisions thing, if there was one related solely for MGs you could have the MG gunners gain access to it each map but not starting the map with it.
 

theta123

FNG / Fresh Meat
Sep 11, 2011
463
215
0
Steel Panthers: World at War has factors of rarity and historical appearance date tied to every single unit. Perhaps in RO2 something like this could be implemented on map basis when SDK is finally released?
For instance, if a map pictures a battle that took place in '39 and includes SS formations, each SS machine gunner slot would have, say, 0.9 probability to receive ZB vz. 26 machine gun (or MG 26(t), if you prefer the German nomenclature) and 0.1 of receiving MG 34. With probability determined at the beginning of a match or each round. So when the server loads the map, it knows what kind of weapon could be chosen by each machine gunner slot.
infact if it was an SS unit, it would be pretty much solely equipped with ZB 26's and no MG34's whatsoever. The K98's would be VZ 24's and the SMG's MP34's and others
 

Proud_God

FNG / Fresh Meat
Dec 22, 2005
3,235
548
0
Belgium
Steel Panthers: World at War has factors of rarity and historical appearance date tied to every single unit. Perhaps in RO2 something like this could be implemented on map basis when SDK is finally released?
For instance, if a map pictures a battle that took place in '39 and includes SS formations, each SS machine gunner slot would have, say, 0.9 probability to receive ZB vz. 26 machine gun (or MG 26(t), if you prefer the German nomenclature) and 0.1 of receiving MG 34. With probability determined at the beginning of a match or each round. So when the server loads the map, it knows what kind of weapon could be chosen by each machine gunner slot.

I would totally dig that sort of weapon probability, see suggestion: http://forums.tripwireinteractive.com/showthread.php?t=71993
 

Nikita

FNG / Fresh Meat
May 5, 2011
1,874
606
0
I would totally dig that sort of weapon probability, see suggestion: [url]http://forums.tripwireinteractive.com/showthread.php?t=71993[/URL]

Perhaps a more flexible system would prevent scenarios like clan matches where one team complains "Your team only won because half your assault troopers spawned with Mkbs..."

Instead, the map could start with you spawning with a standard-issue weapon. Then, once you die, you can choose whether or not to spawn with the Mkb. If you do choose to spawn with the rare weapon, however, you will not be able to spawn with it again for another, say, four lives. That way, the player has some control over WHEN they can spawn with a rare weapon, making the decision strategic instead of something determined by chance...

Just one alternative solution I thought I might throw out there. Unfortunately, though, I don't see a system like this being implemented anytime soon... we'll be lucky if they even limit, say, the Mkb to one slot.
 

RJ_MacReady

FNG / Fresh Meat
Oct 24, 2011
194
92
0
Poland
Very true. But rarity could be made a server option (if possible) and thus disabled during clan matches or by whoever that doesn't like it. The more options we have the greater are chances more people will be satisfied by tailoring servers to their own needs and game expectations.
 

Nikita

FNG / Fresh Meat
May 5, 2011
1,874
606
0
Now, something that would force a player to make a wise choice between picking the DT and the DP28 would be if the game reflected the increased target profile you present when using the DT (The sights are higher, and the bipod is taller)... but that makes adding the DT much more difficult...

In addition, checking your ammunition would be more difficult with the DT, involving detatching the magazine completely, and you would not be able to carry as many drums due to the added weight. The position of the bipod appears awkward from the photo, so perhaps hipfiring would be impossible.

The plus sides, of course, to having the DT would be the higher magazine capacity, heavier barrel (better cooling), and reduced recoil.

Next, make it the Level 50 unlock, and we can guarantee that they won't be that common in game. And (unlike the MP40/II or Mkb) it would actually be a meaningful, prestigious goal worth striving for as opposed to something you get with the DDE :rolleyes:.

Now, I intend to make it to Hero MG (as a Soviet, no less), but assuming Tripwire gives us the ability to choose unlocks, I think I would choose the DP28 every now and then even if I did unlock the DT. If we can choose our unlocks, I'm sure the DT won't be overly common in-game.
 

GoddangGurnades

FNG / Fresh Meat
Sep 27, 2011
27
33
0
DP28's had the ability to take the larger DT magazines. The magazine tab on top had welded backwards and the sights raised, but after it would work. Probably didn't happen in the field, but it doesn't sound like an impossible request.

Also, the "Frisbees" are MAGAZINES NOT CLIPS.
 
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The_Cook

FNG / Fresh Meat
May 10, 2006
542
177
0
if you want to get nit picky a what you show on the left is ammo on a stripper clip. on the right is a detachable box magazine. Personally don't really care if you aren't smart enough to understand my meaning. It's like crying about grammar and proper punctuation on a forum.
 
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Serrow

FNG / Fresh Meat
Sep 19, 2011
82
81
0
To clarify, I have the belt on my Mg-34, and between picking up ammo from other belt-fed MGs and resupply, I did at one time have 7 belts on my back, and one currently feeding into my gun.

Many Russians died that day. :IS2:
 

theta123

FNG / Fresh Meat
Sep 11, 2011
463
215
0
guys just give up, TWI wont give Russians some good upgrades and neither does the community supports it because they are all axis favoured

same story with every single ww2 game out there
 

FBOTheLiuetenant

FNG / Fresh Meat
Mar 20, 2006
640
104
0
www.righttorule.com
Yeah, the MG class is allready limited in numbers, so if you start giving them rare guns, there's a good chance we'd hardly ever see the good old DP again (lest we only play with newbies anyway).

And yes i know the DT was fielded in respectable numbers, but we all know it would become the go-to gun the moment people unlock it, leaving the DP in the dust.


Still, if all the other prototypes and gadgets are to stay, then perhabs it would not be such a bad idea, if nothing else then just for balance reasons.

People already leave the DP in the dust the second they unlock the MG-34 for the Soviet MG class. At least this way you could encourage them to use a Soviet LMG.