I don't know about in-game downloads, but when I'm downloading something via torrent, my ping goes from 180(normal) to 350 in TWB Old Glory with my 10mb connection.
Yeah, my ping gets killed if I'm downloading any kind of torrents. I'll go from a nice 50-100 ping to as much as 500ms. The same is true if I'm downloading anything off of steam, but it's usually no where as bad as downloading with uTorrent.
The latency issues you are having are caused by a combination of slow routers and bittorrent technology. Your routers probably can't handle the amount of connections your bittorrent program opens, and your pings go through the roof. Try downloading something from a FTP server instead, I guarantee you your pings are going to be unaffected. I don't know how steam downloads work but it makes sense it doesn't affect you as much *** bittorrent.
You can also try to limit the number of connections the program is allowed to open. I know it can be done i uTorrent.
The server side router probably(hopefully) has good QoS and will limit uploads to guarantee low latency. Also, map downloads can be redirected to another server(at least it was possible in RO1), so there wouldn't be any problem at all server side either.
No no no no no no no no no no.
Do not divide bandwidth like that, nevar, no. I need instantaneous reaction times from the server and from all players, divvying up resources like that is a bad idea.
I don't want people downloading porn in the background while they play Red Orchestra, and I don't want people downloading maps.
This does not make any sense at all.
EDIT: Great feature by the way, good thinking! Should be easy to implement in servers with map rotations. Although server admins with bandwidth restrictions should be able to turn it off, as it would result in some unnecessary uploads.
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