Tripwire Interactive Forums

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/
I'm working with Maya 7 to make a static mesh which has a surface with an alpha maped texture to give some areas of the surface a transperancy. Once I import the mesh into UnrealEd, the surface is only visible from one side.

What do I have to do to make it visible from both sides?