Edit: Nevermind, I figured it out. For anyone else who's trying to figure this out, you can set door health in the KFUseTrigger Properties. Under KFUseTrigger -> MaxWeldStrength.
I had been trying to find the setting in the KFDoorMover ^^
Hey!
I recently started using the Unreal Level Editor, and I'm making a map for Killing Floor.
Things are going well, but I can't for the life of me figure out how to give a weldable door more health!
I've made a garage door which starts off welded, when opened, 2 fleshpound spawns are triggered inside the garage. But it's no good if the door can just be unwelded super quick or blown down with grenades :/
I had been trying to find the setting in the KFDoorMover ^^
Hey!
I recently started using the Unreal Level Editor, and I'm making a map for Killing Floor.
Things are going well, but I can't for the life of me figure out how to give a weldable door more health!
I've made a garage door which starts off welded, when opened, 2 fleshpound spawns are triggered inside the garage. But it's no good if the door can just be unwelded super quick or blown down with grenades :/
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