Door gunner role for Player or IA?

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

SergeantHartmann

FNG / Fresh Meat
May 25, 2016
37
0
0
78
WHY THE **** YOU WANNA KNOW IT
My question is clear : Is the door gunner role for the player or the IA?
Can we control the M60 mounted on the side of the UH-1 or the IA will handle it as a Call-out by the Radio/scout guy?
Does anyone knows the answer? What are your opinions about this?
 
Last edited:

JanMz

FNG / Fresh Meat
Oct 23, 2013
62
2
0
I'm eager to see if this will be anything more than just a skin/mod.
Reality is the game is being produced by a handful of people, therefore I doubt this is a particularly ambitious project. Will probably just stick to the familiar formula and build a couple of new maps and weapons. I don't expect much "wow!" production value here. Understaffed (and probably underfunded) it's just so much you can do in such a short time.

Nothing necessarily wrong with it as long as it's priced right. :)
Those of us who love RO2 gameplay will always be there, even if it's just a couple of new maps and weapons.

Sorry for the OP. Nothing to talk about, since there hasn't been any info about the state of the game or content...
 

aboveplebs

FNG / Fresh Meat
Aug 3, 2015
37
1
0
I'm eager to see if this will be anything more than just a skin/mod.
Reality is the game is being produced by a handful of people, therefore I doubt this is a particularly ambitious project. Will probably just stick to the familiar formula and build a couple of new maps and weapons. I don't expect much "wow!" production value here. Understaffed (and probably underfunded) it's just so much you can do in such a short time.

Nothing necessarily wrong with it as long as it's priced right. :)
Those of us who love RO2 gameplay will always be there, even if it's just a couple of new maps and weapons.

Sorry for the OP. Nothing to talk about, since there hasn't been any info about the state of the game or content...
Tripwire is an Indie company? Woah.
 

SergeantHartmann

FNG / Fresh Meat
May 25, 2016
37
0
0
78
WHY THE **** YOU WANNA KNOW IT
ger to see if this will be anything more than just a skin/mod.
Reality is the game is being produced by a handful of people, therefore I doubt this is a particularly ambitious project. Will probably just stick to the familiar formula and build a couple of new maps and weapons. I don't expect much "wow!" production value here. Understaffed (and probably underfunded) it's just so much you can do in such a short time.

Nothing necessarily wrong with it as long as it's priced right. :)
Those of us who love RO2 gameplay will always be there, even if it's just a couple of new maps and weapons.

Sorry for the OP. Nothing to talk about, since there hasn't been any info about the state of the game or content...

And that is the unfortunate thing for this game. I was waiting for years for a new vietnam war game. Battlefield 2 vietnam was the **** back then but now EA ruined everything.
Tripwire Interactive should had a bigger staff and more funding because RO2 and RS were 2 pretty excellent game.
 
Last edited:

JanMz

FNG / Fresh Meat
Oct 23, 2013
62
2
0
Apologies, didn't mean to imply anything. It's just my impression, expectation from what I've seen so far. I view RS1 the same - a map/weapon addon. This looks like another such interim project in the Red Orchestra franchise. I wonder if we can expect a big scale, high production value RO project in the future. It appears like KF is the product that TWI is counting most on right now.
 

SergeantHartmann

FNG / Fresh Meat
May 25, 2016
37
0
0
78
WHY THE **** YOU WANNA KNOW IT
Exept that this time it's a new engine so a lot of work for making sets and models to match withe Unreal Engine 3. AND RS2 is supposed to be like RS. RS2 isn't a whole new game, it's a new episode in the series. It is supposed to look like a vietnam version of RS.
But as always the Devs can add new mechanics and improvement without removing the RO2 sensation and basics.
 
Last edited:

PsYcH0_Ch!cKeN

Grizzled Veteran
Nov 27, 2005
1,677
200
63
39
Brisbane, Australia
www.ragequit.com
I view RS1 the same - a map/weapon addon. This looks like another such interim project in the Red Orchestra franchise.
RS1 was just a content pack, but the brief for that game was that we couldn't change any core systems. It had to play exactly the same as RO2 so that people could switch between theatres in a single server and not have the gameplay suddenly change on them.

While RS2 is still built off the RO2/RS1 framework, it's a standalone product and has none of the constraints that were applied to RS1, so if you think that it's just going to be another set of skins and maps, then I reckon you're going to be in for quite a shock on launch day... ;)

As to the OP's question, I can't answer it yet. Until TW decide to include a particular feature or piece of content in an update post, we can't comment.
 

Beskar Mando

Grizzled Veteran
Dec 13, 2014
1,575
63
48
Baltimore, Maryland
steamcommunity.com
RS1 was just a content pack, but the brief for that game was that we couldn't change any core systems. It had to play exactly the same as RO2 so that people could switch between theatres in a single server and not have the gameplay suddenly change on them.

While RS2 is still built off the RO2/RS1 framework, it's a standalone product and has none of the constraints that were applied to RS1, so if you think that it's just going to be another set of skins and maps, then I reckon you're going to be in for quite a shock on launch day... ;)

As to the OP's question, I can't answer it yet. Until TW decide to include a particular feature or piece of content in an update post, we can't comment.
What about the SDK Launch day? :D