Dont snipe me yet but....

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Voodoo Shoe

FNG / Fresh Meat
Dec 9, 2009
61
36
0
...what i really want to know is this!

Is RO2 going to be anything like RO?

I only ask because i dont really get on well with RO! its too slow paced for me and the maps are HUUUUUUUUUUUGE!

But I have seen some footage of RO2 and it looks so damn awesome, and some of the touches they have added are really nice.
 

Nicholas

FNG / Fresh Meat
Sep 16, 2010
1,275
665
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If the maps are EFFIN huge then they can solve that with either troop transports, long range battles, or spawn points progressing further up, not everything is, and I hate to keep bashing it, be crude and impulsive like COD.

While its a fast paced game, in Red Orchestra you still have to have just a little bit of patience.
 

Voodoo Shoe

FNG / Fresh Meat
Dec 9, 2009
61
36
0
Lol i hate COD ;)... its a proper nooby game :O

I know they have implemented the squad respawn thing...i think if you are squad leader or a lieutenant maybe? you can spawn close by if memory serves me well..!

Sadly when it comes to FPS i have a near zero tolerance for patience.

I installed RO for the first time yesturday, loaded up this map and was in a tank for about 10minutes with no action lol ;)

sadly after that i un-installed it and played Killing Floor ;)

Tell a lie i played a sniper map aswell i think and sniped someone and got an achievement...and then i ran out of ammo and didnt know where to get it from so i quit lol

dont hate me :(
 

mandead

FNG / Fresh Meat
Jun 16, 2009
189
45
0
United Kingdom
I doubt the maps will be as big as some of the larger RO/DH tank maps like Vieux, etc.

The maps will be much, much more detailed than those in RO/DH, with fully destructible interactive environments and more attention to detail.

I think this is a welcome change, but we've been told there's at least one dedicated tank map (which I presume will mean it'll be more of an open plain than an urban environment) and no doubt more will follow, so we'll still get reasonably huge maps - just fewer of them, which is a good thing IMO.
 

Flogger23m

FNG / Fresh Meat
May 5, 2009
3,438
538
0
I think this is a welcome change, but we've been told there's at least one dedicated tank map (which I presume will mean it'll be more of an open plain than an urban environment) and no doubt more will follow, so we'll still get reasonably huge maps - just fewer of them, which is a good thing IMO.

I would hope there are still some large maps.

We need more maps with the scale of Leningrad for infantry only maps. Yes, I know Leningrad was combined arms. But I think this should be the standard map size for infantry only in RO2.

A smaller map like Danzig would be nice, but that should not be the normal size.

Games should be getting bigger, not smaller and more close ended.
 
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SheepDip

FNG / Fresh Meat
Nov 21, 2005
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495
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The Elitist Prick Club
The maps (by the looks of things) will still be quite large, however the combat seems to be more focussed in certain areas with the added features to spawn points etc.
 

Fedorov

FNG / Fresh Meat
Dec 8, 2005
5,726
2,774
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Maps will be scalable to the number of players, which is a good thing.

Yay for no more empty maps and huge walks! =)
 

mandead

FNG / Fresh Meat
Jun 16, 2009
189
45
0
United Kingdom
By smaller, I mean not as big as some of the absurdly big maps in DH which literally take ten minutes to go from point to point in a half-track. It limits the fun so much, and then you end up getting hit by an '88 shell 90% of the way there and having to do the trip again. Seriously annoying in terms of playability.

Assuming the maps are well designed and not just vast open plains and a few trees between points then the size won't be so noticeable, and so the map (and players) will benefit.
 

Floyd

Grizzled Veteran
Feb 19, 2006
4,313
725
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Waterproof
www.ro50pc.net
Sounds like you should have played on a 24/7 Danzig server.
Also sounds as if you played on custom maps. Most of the stock maps (with perhaps the exception of the big tank map Kroivsomethingorotherrog) aren't all that big. Though they are certainly much larger than the shoebox CoD maps, they aren't much larger than many of the KF maps. In fact, isn't one of the RO maps a KF map?

I'd suggest reinstalling it (why would you bother to uninstall it anyway?) and playing on a full server (other than a tank or sniper server).

I hope RO2 is different with added features, but I hope its not too terribly different in the gameplay.
 

SolitarioSoldat

FNG / Fresh Meat
Oct 28, 2010
1,177
503
0
USA,Tampa,Florida
...what i really want to know is this!

Is RO2 going to be anything like RO?

I only ask because i dont really get on well with RO! its too slow paced for me and the maps are HUUUUUUUUUUUGE!

But I have seen some footage of RO2 and it looks so damn awesome, and some of the touches they have added are really nice.

Hey dude I know how you feel cause I just started playing RO 3-4 days a go,and game mechanics are not friendly due to the fact of realism.For example:
-if you run downhill and try to stop immediatelly to be able to raise your aimsight,well you cant you need to fully stop first and then aim,but you cant fully stop cause you sort of still sliding down hill (gravity)

-iven just running on no downhill straight terrain you still need to make a full stop and then be able to aim(reality)

-you cant lean and aim at the same time,but you have to either aim first and then lean to peek around the corner,or lean first all the way and then aim(reality)

-if you try to hide,by crouching or proning and trying to reload desperatelly you cant,you need to settle down and then reload,the game is made with realism in mind.

Allthough from the new video with Markee Dragon I think and John I noticed difference in RO2 from the old one,and no i'm not talking about the new features,I'm talking about the game mechanics.The game mechanics seems more smoother,more polished,more mellow and not as punishable as the original RO-which this will attract more new commers,but still there like: lots of weapon recoil,you run sort of faster than RO1 but still in reality in mind,time frame for aiming is a tad bit faster,I noticed also he was running and he was able to aim without first having to slow down his speed....I dont think that the game will be anything as casual FPS,you will still have to face the reality in it but it looks like its more smooth on the edges when game mechanics are to be judged comparing to ROOST that is more rough on the edges.

But I tell you 1 thing though,by playing ROOST this couple od days,kills are to be written in book with red sharpie,they are so rewarding like nothing else is,and kills in other games would of just made me sort of yawn while here they put a big a$$ smile on my face.:D
 

Grobut

FNG / Fresh Meat
Apr 1, 2006
3,623
1,310
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Denmark
RO1 had somewhat "stiff" controls because it was on the UE2.5 engine, which didn't support any kind of animation blending, so anims could not really be interrupted or aborted, or morphed into another anim sequence.

It's emphasis on realism was never really the problem, rather, it was when technical limitations prevented things from getting real enough, that it just coulden't simulate movement propperly, a lot of things that would be easy enough to do in real life where too hard, because you had to wait for animations to stop playing before a new one could be started, so you allways had to make unrealistic tactical choices about things you where doing, like aiming, once you pressed the aim key you would be unable to fire untill the aim animation was done playing, you coulden't just let off a panic shot mid-aim if you really needed to, nor could you try a melee attack if you where in the middle of reloading, everything was so sepperated, like locked into a grid, not fluid at all.


RO2 will be on a modified version of UE3.5 however, which does support a whole bunch of delicious animations stuffs (TM), which means they can do a ton of things with RO2 that just wassen't in the cards for the first game, and by the looks of the PAX videos, it seems they are doing just that, it looks so much more fluid and intuitive than the first game, more realistic, less stiff, less frustrating.

Of course, it's hard to judge by video alone, without having actually played it, i can only make educated guesses, but i didn't notice any of that stiffness from the first game in thouse vids, infact it looks very nice and smooth.
 

Nezzer

FNG / Fresh Meat
Feb 3, 2010
2,334
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Porto Alegre, RS
If you think RO is slow-paced, I wonder what you would think about ArmA, PR and OpFP. You should play a bit more on crowded servers like TWB and 29th.
 

Amerikaner

Senior Member
Nov 23, 2005
1,724
508
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RO isn't that slow-paced, and the maps aren't huge at all.

Exactly. Maybe if he spent more than 10 minutes with the game before uninstalling he would have realized this. He probably spent more time creating a forum account and posting than playing the game... I welcome new players with huge open arms but cmon.
 

SolitarioSoldat

FNG / Fresh Meat
Oct 28, 2010
1,177
503
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USA,Tampa,Florida
Dude you uninstalled the game??? Sit in front of your PC and install it back imediatelly!!!! If you get the hang of this one by the looks from the videos of the new one,will be much more easy.

your crazy if you give up that easily:)
 
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Amerikaner

Senior Member
Nov 23, 2005
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Dude you uninstalled the game??? Sit in front of your PC and install it back imediatelly!!!! If you get the hang of this one by the looks from the videos of the new one,will be much more easy.

your crazy if you give up that easily:)

Played with you last night Solitario. Would not have guessed you were new. Damn good job with that rifle dude.
 

SolitarioSoldat

FNG / Fresh Meat
Oct 28, 2010
1,177
503
0
USA,Tampa,Florida
Played with you last night Solitario. Would not have guessed you were new. Damn good job with that rifle dude.

Thanks dude saw you too,wanted to say hi but wasnt sure which button was to type for all in the server....yes im that new to the game...

The only thing I'm good in this game is aiming and shooting,especially with the bolts,been playing FPS for 7 years and thats the only reason I'm good at shooting.But when it comes to movements in this game its hard for me they dont come natural to me,I'm struggling to make the right move many times.all though lil by lil im getting the hang of it,all seems more natural the more I play.
Another thing about my aiming is that if i see a head popping from far away or just moving target and if i'm not sure if thats my teammate or an enemy I will take the shot,I'm very trigger happy,but the fact that I miss barely 20% of my shots I get kicked by the server for team kills...this bugs me the most cause I should at least investigate a lil bit more before I descide to shoot to a distant target...I'M STILL LEARNING,I'M DOING MISTAKES THAT I NEVER DID PLAYING OTHER FPS IN HC MODE....
 

Nimsky

FNG / Fresh Meat
Nov 22, 2005
4,190
945
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Elitist Prick Nude Beach
If you think RO is slow-paced, I wonder what you would think about ArmA, PR and OpFP.

Heh, three weeks ago we played an OA recce mission where none of us even fired a single shot. Just observing the enemy and mapping down all patrols and vehicles, selecting a good LZ and attack route for the next mission and then heading for extraction. It's not for everyone but a nice change of pace for me.