Does anyone here actually prefer RO2 tanking to RO?

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LordKhaine

FNG / Fresh Meat
Dec 19, 2005
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actually AP shells had TNT inside. And it exploded inside the tank. They could penetrate both sides if armor is too thin, but its not about pz4/t34. IRL if AP round penetrates tank, it explodes inside, create frags and hit many things. If you shoot turret, it hits many things, especially crews.

In theory at least. They were notoriously unreliable and much of the time the round would fail to explode upon penetration. That said the amount of spalling and other debris inside a tank would usually ensure some degree of injury or incapacitation explosion or not.

As to the question. Tanking in RO1 was awful. Sure you had an impressive array of vehicles to pick from, but it was all the same in the end. Angle your tank the moment you see anyone... then it's *ping* *ping* *ping* as the rounds deflect.

In RO2, tanks actually *move* once they've seen the enemy. And shells don't endlessly deflect. Just a shame there is still only one tank a side. Effectively killing off tank maps.
 

Calumhm

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Jul 22, 2009
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I like the extra detail in the damage model and I like being able to drive and shoot at the same time with just one player. I like features like the Periscope for t34 and the automatic rotation the turret does when you left click.

I don't much like how fast the tanks reload, I don't like how ineffective HE shells are on infantry, and I slightly dislike RO2s smaller emphasis on angling your tank. (I liked being indestructible at certain angles in RO1; after all there was always a way to kill them in the end)

And it's a small complaint, but I too preferred the WASD turret aim. It just felt more mechanical and interesting, as it should!


I do think, also, that we need more variety than 1v1 tanks. Knowing how how to play against all the different enemy tanks in different situations, was pure thrill in RO1. It made tanking into a class-based game, where now it's just tank 1 vs tank 2.
 

Listingbadly

FNG / Fresh Meat
Oct 18, 2010
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Most of the criticisms of R01 tanking were fixed in Darkest Hour (If you tried angling your tank in DH it did stuff all ) and most of the fun in DH tanking was the asymetric nature of the contest. Futhermore there were very few pure tank maps, nearly all were combined arms maps to a lesser and greater degree. There were also static AT guns on quite few maps and of course the maps were generally a lot larger.

IMHO Tanking in R02 is not a patch on DH tanking in terms of game play. It looks very pretty but plays badly.

Nothing in Ro2 tanking matches the thrill of parking my Cromwell in a copse of trees, getting out of the tank a crawling to the edge of the trees and watching a column of German tanks (Mk4, 2 panthers and a tiger 2 cruise past before running back to the Cromwell, roaring out behind the Tiger, putting 3 rounds in to the rear and seeing it explode and then making off at high speed ( 50 kmh ) dodging the instant death that the panthers could deliver when they turned around.

The WASD turret controls were also far more realistic in feel and while the interiors are nice they are really only Eye candy that contributes little to game play.

Also. I have the opposite experience to one of the posters above about the feeling of solidity in the RO2 tanks. many times, especially on hills, RO2 tanks wobble around like they are balloons.

Futhermore, flanking was crucial to success in DH tanking where as it is merely desirable in R02 as there are still 1 shot kill spots on the front of the t-34 and Mk4.

I could go on and on but I will leave it there and mourn the passing of DH.

Thanks - Listingbadly
 

HellsJanitor

FNG / Fresh Meat
Jan 5, 2012
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RO1 tanking is just incredibly boring to me.
There aren't enough elements to make it exciting, and I find it stupid how HE ammunition works better on other tanks than AP.
Tanking in RO1 is just parking your *** across one of the gigantic maps and firing away at 2000 meters.

In RO2, it is much more involved with the objectives and infantry. Tanks play a much more important role as support vehicles. There are more variables in play with AT infantry and satchel charges, especially in urban environments like redoctober.

Most of all, I don't have to worry about panzerfausts on motorcycles or tank crews jumping out and shooting you in the face and jumping back in.
 
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Listingbadly

FNG / Fresh Meat
Oct 18, 2010
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RO1 tanking is just incredibly boring to me.
There aren't enough elements to make it exciting, and I find it stupid how HE ammunition works better on other tanks than AP.
Tanking in RO1 is just parking your *** across one of the gigantic maps and firing away at 2000 meters.

In RO2, it is much more involved with the objectives and infantry. Tanks play a much more important role as support vehicles. There are more variables in play with AT infantry and satchel charges, especially in urban environments like redoctober.

Most of all, I don't have to worry about panzerfausts on motorcycles or tank crews jumping out and shooting you in the face and jumping back in.

I would agree with RO1 tanking being boring compared to Darkest Hour tanking. That horrible motor bike on Arad 5 that you are talking about was always a stupid addition just as the clown car was. Once again that was fixed in DH where the jeep and kubelwagons were much easier to hit and kill.

If a tank crew jumps out of the tank then surely as infantry they were mince meat to you ( pistol v rifle/smg ) Nothing as sad as a JadgTiger abandoned by its crew. Moreover if you were just sitting there at 2000 m you are Artillery bait and not taking any caps. you are the equivalent of the RO2 rifleman noob that looks for long shots up the back of the map without helping take or defend caps.

As for HE better than AP. Not for Darkest Hour once again or even Mare Nostrum tanking. Also there is actually some sense in a JSU-152 or KV-2 doing more damage with the HE shell than the concrete cap shell they had.

Infantry were very important in maps like Wacht an Rhein where you had no hope as the allies unless your infantry held the buildings and Red October had its equivalant in the Leningrad map which was always fab despite being aysmetric
 

=GG= Mr Moe

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Mar 16, 2006
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I like DH, I really do, and I think its tanking is an improvement on ROOST, but I would still lump it in when comparing it to ROHOS tanking and saying that ROHOS is better than ROOST other than the variety of vehicles.
 

Jank

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Jun 6, 2007
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Played both for years, and I don't recall there being any fundamental or significant difference between tanking in RO1 and DH... angling still made you nigh on impenetrable. Guess I'm getting senile.
 

cinco

FNG / Fresh Meat
Jun 30, 2014
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ro2 tanking is terrific, all tank sims can benefit from such attention to detail.
 

Listingbadly

FNG / Fresh Meat
Oct 18, 2010
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Played both for years, and I don't recall there being any fundamental or significant difference between tanking in RO1 and DH... angling still made you nigh on impenetrable. Guess I'm getting senile.

nah it is probably me with the cognative decline. Or possibly the fact that in DH I always played Allied and it didn't matter if you were perfectly angled in Sherman when an 88 hit you. And thinking about it, the sherman's popgun could not penetrate most axis tanks from the front angled or not. :rolleyes:
 

Cpt-Praxius

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Dec 12, 2005
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generally ro2 tanks are very realistic and complicated, but there is some things that i really hate:
-only 2 tanks
-crews die ONLY if you hit them directly ( they never die if you shoot near them but dont hit directly )
-you cant hit and blow up ammo in enemy tank's turret
-extremely annoying bugs like teleporting, stuck, shells blowing up in air, etc.
2 and 3 make next things:
- it looks like shells dont explode inside the tank. they dont damage anything if they dont hit it directly. Even if you shoot tank's turret with 2 or 3 crews and ammo inside
- usually all tank duels are " shoot enemy aimer/reloader to win "

ro1 tanks' advantages are:
-they arent bugged so much like ro2
-they dont have " shoot aimer/reloader to win "
-megatonns of different vehicles.

And of course,
in ro2 you cant leave vehicle but you can in ro1.

I agree I'm not fond of the inability to leave the tanks and the lack of variety, but RO2 is mostly superior to RO1 mechanics..... in honesty and in my own opinion, ROCA (RO3.3) had better tank mechanics than RO1.

Both RO2 and ROCA use the mouse to aim the tank, which I have always preferred. I hated the turret aiming in RO1 with the keyboard simply because it was jumpy and inaccurate, especially when I was trying to target an enemy from far away.

Some think the keyboard better represented you moving dials/gears/whatever in order to move the turret, but you're not the gear monkey, you're the commander/gunner and you're telling them where to aim the turret. Using the mouse in ROCA and RO2 had that slight delay to the movement as if you were telling the crew to "Aim Here at these coordinates" and they set it up for you so you could shoot. You wouldn't be trying to do everything all at once all by yourself.

And in RO1, trying to use the MG on the Turret to shoot some running infantry was next to useless while trying to move with the keyboard. Often you'd end up shooting up the grass along their feet and then suddenly you're shooting up in the sky above their head.

The other thing I hated about RO1 was the shoddy mechanics regarding the armour and damage. ROCA wasn't so bad as unless you hit the specific spot in the front of a tank, you usually needed 2-3 hits to disable the tank.

In RO1, the T34 and the PIV's almost always blew up in one hit when shot front on.... the PIV's were actually worse because you couldn't angle them like you could with the T34's and thus, have a ping pong match between T34's vs. Tigers and Panthers. Though in ROCA, there was a very small and fine angle the PIV's could use for deflection, it just wasn't as big of an angle as what the T34's could get away with.

The PIV's blew up in 1 shot almost all the time no matter the angle, 2 max and far too often I would see everybody scramble for every other tank but the PIV's because they were such death traps.

And yes, there's the ping pong battles from ROCA and RO1.... though I kind of liked them, they did get a bit excessive especially with the IS2 and Panther.

RO2 got a lot of things right, but the major drawback was the interior designs and animations.... simply unnecessary. Looked nice in previews, but in practice, completely useless and a waste of development time.

Some would say the mechanics and damage physics took more time to do than the interiors, but all that was needed would have been something between what we have now and what was in RO1/ROCA.

Still the drawbacks in RO2 tanking don't outweigh the improvements from RO1 and the returned features from the mod days were more than welcome.

I personally never experienced a lot of bugs regarding the tanks.... the only culprit (which was fixed) was the constant turret hits to the T34 that killed the player and insta-killed the tanks.... that I think turned a lot of players off from the tanking in the game at the start and many just never went back.
 
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Listingbadly

FNG / Fresh Meat
Oct 18, 2010
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Well looks like my opinion is in the minority. I greatly respect Moe and Praxius's views especially and will endevour to rekindle the love for RO2 tanking. Would still love new AFVs though. Hopefully the new Brad Pitt film will get a lot more people playing tank maps which is also part of the problem with RO2, not enough tread heads!
 

=GG= Mr Moe

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Mar 16, 2006
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Well looks like my opinion is in the minority. I greatly respect Moe and Praxius's views especially and will endevour to rekindle the love for RO2 tanking. Would still love new AFVs though. Hopefully the new Brad Pitt film will get a lot more people playing tank maps which is also part of the problem with RO2, not enough tread heads!

I think we lost many of the tread heads over the first couple years because of lack of vehicles. Just my opinion of course.

And thanks... :)
 

Großadmial Thrawn

FNG / Fresh Meat
May 1, 2014
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Hopefully the new Brad Pitt film will get a lot more people playing tank maps

please don't remind me about that... i bet it'll be the procedure as in most US WW2 Movies... "Heroic US beats Evil Nazis that are to stupid to shoot straight"... do i have to say more then Saving Private Ryan? MG42 alone on plain field behind some sandbaggs without grenadier support... presumed elite sniper that doesn't change position and gets shot through the Zielger
 

SQUIDMANXXX

FNG / Fresh Meat
Apr 27, 2013
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Ro2

Ro2

Like RO2 tanks, need more have yet been able to get out thought even when I hit escape button/key, don't ask I don't even try anymore. Some severs run a system where you can get killed and re spawn in the tank. Love that, but deep down you should get something more, experience points that would say make a level 50 tank commander see father, driver would move just a little faster, asst gunner wider field of fire and vision. Something needs to be add there just isn't enough live players on maps.
 

Andreson

Member
Dec 15, 2011
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I love the RO2 tanks, but there are some things that don't feel entirely polished, particularly the lack of tanks. In Combined Arms it's great, yet when it comes to tank only maps, it gets old real fast.

However it would be great to have (once we get more tanks) a map like Prohorovka, Kursk from RO1, where everyone was on tanks and you had a few infantry roles to call in artillery strikes and go into the tall grass - guerilla style to destroy enemy tanks.
Plus with the artillery that infantry can use on the battlefield - absolutely amazing!

Reminds me of an old strategy game called Sudden Strike 2 - gritty, realistic and somehow the pleasant side of war.
 

Großadmial Thrawn

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May 1, 2014
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Reminds me of an old strategy game called Sudden Strike 2 - gritty, realistic and somehow the pleasant side of wa
yeah yeah... good ol sudden Strike... i was always a little bit pissed how the Battle of... was it Stalingrad? Was... as Germans you had only limited bombers and the Sovjets had lots of AA... as Sovjets the other way round :D
 

Großadmial Thrawn

FNG / Fresh Meat
May 1, 2014
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nah i'm just saying... i just would have prefered if the devs could have made that mission a challenge without just giving the player a disadvantage and the AI better and more stuff^^