Does anyone else want longer round timers?

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Conscript

FNG / Fresh Meat
Nov 23, 2005
824
87
0
England
I honestly think the maps in this game are, on the whole, awesome. All of them are graphically amazing, with stunning attention to detail, and most of them play brilliantly.

But if there's one thing I find a bit frsutrating about all of them, its the time we get to spend with them. It seems most maps last no more than 20-30 minutes a round.

It feels like we've been given some fantastic maps, yet not enough time to enjoy them. It's not just that I want more time to enjoy the maps, but sometimes I feel a little cheated by the timer. When you're sitting in a the penultimate capzone, halfway through taking it, with the advantage of reinforcements, and suddenly you lose because the round timer came to an end. Similarly, when we win simply by lasting until the timer runs out, I feel like it's a bit of a hollow victory. All too often I get the feeling that I'm playing against the clock, not against the opposing team.

It's even more frustrating when the game time ends and each side still has a good 2-300 reinforcements left. I catch myself wondering, why are we stopping the fighting? Just because of an arbitrary time limit? I much prefer a nice, long game; I'm thinking of some of the absolutely terrific battles I've had on Bridges of Durizina, where fighting your way through the town was an hour long affair. It really felt like a proper infantry engagement, not just a rush 20 minute skirmish.

Now I understand that there has to be some time limit. And I also try and suspend my disbelief as much as I can (assume the timer means arrival of enemy reinforcements when attacking, etc). But I would really like to see some much longer round timers on the bigger maps.

You have given us some outstanding maps - now give us a chance to enjoy them fully, using the reinforcements to their fullest capability and not having to 'worry' about the timer so much; just about fighting the enemy. I think long rounds make for the most immersive battles.

Does anyone else feel the same?
 
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JosephBaier

FNG / Fresh Meat
Mar 3, 2013
1,535
1
0
I really love +1h battles (e.g. Berlin map in DH etc), they just feel EPIC. The problem with RO2 maps is pretty simple, they are too small. The Russian team would lose 9/10 games on Station or Grain (esp. after the +30% higher reinfs since the last patch). If we only had more maps like Bridges..
 
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Fishsticks

FNG / Fresh Meat
Apr 20, 2011
886
57
0
Alabama
Increasing round time limit and editing reinforcement numbers in Territory mode is already possible. Just need to make the appropriate changes in the ROGame.ini. I would love to see TWI make the options available in webadmin to streamline the process though.

Some may argue that these changes will foulup the current gameplay. I would respond by saying then don't join a "custom" server running the settings.
 
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Conscript

FNG / Fresh Meat
Nov 23, 2005
824
87
0
England
Some maps would be ideal though...imagine Mamayev with an hour to fight :cool:

Perhaps the key is to make the maps harder to attack - that way you can have long games even on smaller maps, because the attackers need more time to capture objectives and move up.

This is another key thing - I get the feeling that 20-30 minutes isn't really time to evolve your tactics; often, by the time you realise that your chosen attack strategy isn't working, it's too late to choose another.
 

Mikeedude

FNG / Fresh Meat
Apr 7, 2009
409
5
0
Penzance, cornwall
On one of the beta updates/patches they upped the reinforcements by 1-200 and timers by a few mins to test the maps better,also balance i guess.

This was loads of fun, with not constantly worrying about reinforcements, both sides had to put bodies in the cap to win an objective.
And with extra time it meant you could spend that extra minute or two sneaking on the flank.
Longer maps are good if designed with this in mind, but i dont thnik we could add much extra time to the maps shipped with RS.

I think some community mappers are working on maps so hopefully they will bring something special to the table like they usually do.
 

Fishsticks

FNG / Fresh Meat
Apr 20, 2011
886
57
0
Alabama
I really love +1h battles (e.g. Berlin map in DH etc), they just feel EPIC. The problem with RO2 maps is pretty simple, they are too small. The Russian team would lose 9/10 games on Station or Grain (esp. after the +30% higher reinfs since the last patch). If we only had more maps like Bridges..


I think TE mode would be much more exciting when worrying about reinforcements than actual timelimits. Timelimits make everyone run around in a rush like a headless chicken. Take the time restraints out and you have a much more thoughtful, tactics based game.
 
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Proud_God

FNG / Fresh Meat
Dec 22, 2005
3,235
548
0
Belgium
I think TE mode would be much more exciting when worrying about reinforcements than actual timelimits. Timelimits make everyone run around in a rush like a headless chicken. Take the time restraints out and you have a much more thoughtful, tactics based game.

I agree with this man.
 

Conscript

FNG / Fresh Meat
Nov 23, 2005
824
87
0
England
I think TE mode would be much more exciting when worrying about reinforcements than actual timelimits. Timelimits make everyone run around in a rush like a headless chicken. Take the time restraints out and you have a much more thoughtful, tactics based game.

Exactly.

I'd also prefer to see longer round timers, and just play one round. Playing for 20 minutes then just starting exactly the same map round all over again feels rather fruitless to me. I'd rather play one round for an hour or so then move onto the next map.
 

jalex3

FNG / Fresh Meat
Oct 21, 2009
1,639
273
0
Australia
I think TE mode would be much more exciting when worrying about reinforcements than actual timelimits...

That's how it is on the Server I play on. Not sure if it a classic setting or a custom one. But it does not use lockdown.
I brings a new level to tactics when a tough battle comes down to reinforcements.
 
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Cpt-Praxius

FNG / Fresh Meat
Dec 12, 2005
3,300
1,667
0
Canadian in Australia
It'd be nice if FireFight was a lot longer than 5 minutes. :confused:

You just start to get into the match and teams are focusing on one another decently when the red 30 seconds mark comes up on screen..... Really?
 

PhotoFactor

FNG / Fresh Meat
Nov 29, 2011
74
46
0
I think TE mode would be much more exciting when worrying about reinforcements than actual timelimits. Timelimits make everyone run around in a rush like a headless chicken. Take the time restraints out and you have a much more thoughtful, tactics based game.


This has to be a NO Brainer. What I have wanted to see since HOS.

Make it happen Tripwire!
 

Fishsticks

FNG / Fresh Meat
Apr 20, 2011
886
57
0
Alabama
It'd be nice if FireFight was a lot longer than 5 minutes. :confused:

You just start to get into the match and teams are focusing on one another decently when the red 30 seconds mark comes up on screen..... Really?

Firefight timelimit and reinforcement tickets are already configurable on servers. You just have to manually make the appropriate changes in the configuration file. Again if TWI could make these changes possible in the webadmin interface you would probably see alot more custom servers running different rates.
 
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ColdAs1c3

FNG / Fresh Meat
Apr 27, 2013
217
0
0
Fishsticks will the server still be Ranked if I edit the round time? Some Rising Storm maps end to prematurely and I would 100% edit this slightly if it doesn't effect the ranked status.

I already have lock down disabled, terrible mode that is!
 

Winfernal

FNG / Fresh Meat
Jun 1, 2013
23
0
1
I'm fine with reinforcements.

But lockdown and the timer is different. It breaks immersion, when i have to worry about it being to little time left on the timer, to even bother about capturing the next objective. Since there wont be time enough left to capture the rest anyways...

I'd gladly play on servers with longer/no timers. And no lockdown.
 

Fishsticks

FNG / Fresh Meat
Apr 20, 2011
886
57
0
Alabama
Fishsticks will the server still be Ranked if I edit the round time? Some Rising Storm maps end to prematurely and I would 100% edit this slightly if it doesn't effect the ranked status.

As far as I know, yes. I've only made the changes on a LAN server. I believe the server will just be listed as custom.
 
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ColdAs1c3

FNG / Fresh Meat
Apr 27, 2013
217
0
0
As far as I know, yes. I've only made the changes on a LAN server. I believe it will just be listed as custom if you change it on a dedicated.

Mmm that's a shame, we are slowly trying to build a small community to play on our server, not sure we have the sustainable player numbers to make the server quite yet. :(
 

=GG= Mr Moe

FNG / Fresh Meat
Mar 16, 2006
9,794
890
0
55
Newton, NJ
I don't know, that round of Odessa last night. The timer said something like 16 million? :p

Seriously though, I love the new RS maps and think they are awesome. They do play too fast however. So do some of the ROHOS maps. I wish they were designed to play longer, add an extra objective or two to capture etc. But what's done is done and somewhere along the line I think TWI thinks 20-30 minutes is the ideal time for most maps (or they think players only want maps that last 20-30 minutes?). Because of those time limits, I always feel rushed rushed rushed and that is a shame.

Hopefully future maps (and custom maps) are designed to play longer and more epic.

So yes Conscript, I pretty much feel the same way as you do.
 

gasgas

FNG / Fresh Meat
Sep 25, 2011
86
52
0
I think fast rounds are ok with the natural fast paced action combat of this game, you get in run and gun and get out in less than half a hour.