Does anyone else find the respawn time really long?

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Echo Black

FNG / Fresh Meat
Jul 14, 2011
294
340
0
I only think spawn times are excessive for Firefight. Really, why even have them on FF? It's not like it's a tactical gametype or anything. The sole objective is obtaining 100 frags, spawn times merely get in the way of what was supposed to be mindless fun.

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un_fumeta

FNG / Fresh Meat
Apr 30, 2011
112
10
0
The only annoying thing is that I seem to be killed just as the new spawn queue begins, so I have to wait for the whole 20 seconds :D
 

Saether

FNG / Fresh Meat
Sep 18, 2011
28
57
0
to avoid the long spawntimer. dont die ;)
kiss the ground and advance slow, and this spawntimer will start pissing your enemys off instead
 

The Beast (nl)

FNG / Fresh Meat
Jul 2, 2006
3,160
486
0
The Netherlands
This is the most irritating thing of this game.

- When you have choosen a side - waiting
- when you have been killed waiting, waiting and waiting

It`s very often tooooooooo long. Sometimes i have found a server
where it isn`t soooo long.

But when you are in a waiting loop / spin that`s really bad.
This can be caused by that somebody have stolen your role but
mostly it is without reason.
 

Johnny Utah

FNG / Fresh Meat
Oct 12, 2011
213
33
0
The idea behind the spawning mechanism is to create "waves" of attackers that simulates back line reinforcements moving up.

This only works well if you have a spawn wait time of at least 20 seconds so enough team members get 86'd that the queue size simulates this reinforcement wave (and they all get spawned at once).

It results in one of the best dynamics of the game: attackers wipe out *most* of the defenders at an objective and there's a tenuous hold on it until reinforcements arrive -- during which one team or the other capitalizes. Makes things more dramatic and is, IMHO, essential!
 
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MadTommy

FNG / Fresh Meat
Oct 13, 2008
301
143
0
I think it is too short personally. i'd prefer there to be a spawn cycle every 60 seconds. So the average was 30 with 60 being the max. As it is there is little reason to value your virtual life. The average spawn of 10 seconds.. hardly a long wait....:rolleyes:
 

Johnny Utah

FNG / Fresh Meat
Oct 12, 2011
213
33
0
True. But this just testifies to the point of the game (that most don't yet adhere to closely): teamwork.

The motivator behind not needlessly dying should be the desire to help the team by not punching tickets every 15 seconds and depleting reinforcements, ha!
 

TheGoden

FNG / Fresh Meat
Sep 1, 2011
302
109
0
F*UCK YOU ZIPS
True. But this just testifies to the point of the game (that most don't yet adhere to closely): teamwork.

The motivator behind not needlessly dying should be the desire to help the team by not punching tickets every 15 seconds and depleting reinforcements, ha!


Nothing like flanking an objective with 4 other guys and then realizing the cap zones moved and we all get killed by protected zones. Guess what? 30 second respawn time!
 

Alperce

FNG / Fresh Meat
Sep 13, 2011
447
240
0
Portugal
I think the time's just right. Now, not having auto select on spawn.. That's what turns a one second wait into 30.
 

bsan89

FNG / Fresh Meat
Sep 10, 2011
41
3
0
@ OP: Nope

The re-spawn time is perfect balance for both
casual and hardcore player.

Having a short respawn time would encourage player to go on suicidal run.
Having a long respawn time would encourage player to value their lives more.

15-20seconds respawn times seem just right.
 

G_Sajer

FNG / Fresh Meat
Sep 4, 2011
2,389
132
0
Minnesota
:)

Respawn time is just fine as designed. Occasionally, it seems to get stuck.
A few times I have had to resort to re-selecting my team role to get it
unstuck, but that will get you going again.
 

Mekhazzio

FNG / Fresh Meat
Sep 21, 2011
1,104
641
0
The spawns are so close to combat points that the spawn timer should be longer, if anything. It's hard to really take advantage of wiping out the other team when it buys you only a tiny window.