@Scarf Ace, Your attitude problem... It's what's been leading this whole conversation more than anything.
Criticising somebody's tone is a disguised ad-hominem. It's a stealthy irrelevant insult.
This is the bloody internet! Hell, this is a discussion board where most people don't even show their real names. This is no dinner table. This is not a school debate. Not a political one either. This is an informal debate about a video game on the internet. Nobody's entitled to any form of politeness.
Get used to it.
Oh, and by responding with what I think are flaws in an other's argument/opinion, I AM acknowledging it, because I'm targeting specific points. I have the right to disagree and the right to point out why I do so. And as I said, nobody has the right to feel offended, especially not on the internet.
What about realistic?
What about realistic?
of no consequence in classic mode
of consequence in realistic mode
fair enough. but I can ignore. being killed is worse
It's still annoying, and frankly pointless in classic.
What about realistic?
isn't this a repetition? allow me to join in: try classic mode.
What about realistic?
Guys, you keep forgetting the populace of the forums is a small fraction of those owning and playing the game.
Ramm had to eat those very words. As a result we now we have classic mode.
But its nice to have these nuances reflected in the game. It makes each weapon a bit more unique and makes you feel that practice with a certain weapon will pay off. It's not like "grinding" as in BF3 or something, because as Praxius said, these improvements aren't game changing, or enough to give you a specific advantage - you wouldn't go out of your way to level up each weapon to get the edge over your opponent. It's just a minor reward for your continued use of the weapon which might make it more comfortable to use.
By my experience (the whole stat bug situation) they
are game changing. the change is very gradual though when it goes up at a normal rate. When the stats went back down to normal levels/got reset, it became very damn clear how much they affect. Not only do you get superior drum mags on the PPSh for example, but your recoil also decreases significantly. It's a totally different beast to the lvl 0 one.
As above, what about the things that you cant improve with playtime but which a real soldier would get better at? Becoming more familiar with a weapon might improve your reload times slightly as you begin to do it instinctively, the same for working the bolt. Again, none of this will give you a significant advantage but enough to make you feel like you are familiar and confident with the weapons you use the most.
For starters, the soldiers you're playing as keep dying. Unless these skill points were proven to magically transcend from man to man as one died in the field and another entered the fray, this doesn't make much sense. Again I'll point to the stat bug/reset situation, it was proven the difference IS very significant and IS an advantage.
I don't even think a 1% stats advantage is right. By principle they have no place in FPS games.
No, as I said, Im not even sure about that, but my point still stands from a gameplay perspective - as in every FPS since time immemorial, the sniper rifle is the one most revered by new players and nothing is more annoying than getting a sniper in your team who is more concerned about raking in kills than helping the team, yet is in the sniper slot because he has the fastest load time. The stats system could be used to ensure that the people who choose sniper really are good at shooting, I think that could be an excellent mechanic to bring to the game.
That puts a strait jacket on your playstyle. Suddenly, you're forced to do nothing but hits with the bolties. Playing in ways that could help you or your team become deincentivised through metagaming. Things like suppression (still relevant with bolties, I should add), close range hip shots that may or may not hit, etc. will not be worth doing anymore.
If you do it based on how much time, or how many overall hits/kills you have instead of some form of ratio, then it still will not prove that you have someone who is qualified, it just is yet another limit on new players. There are better ways to get the right player on the sniper through some form of "meritocracy", I guess you could call it. I frankly don't think we need one other than the simple battlefield commission system already in place.