I find it interesting to see that people consider DH's effect as being "overdone" or "aggressive". The motion is the bare minimum required to prevent "hero" riflemen from popping off entrenched MG's at range but for closer targets, it's not enough to really throw your aim. I consider this method to be far less artificial and annoying than most other attempts out there, such as persistent blur effects, an increase in conefire spread or over the top sway (to name the most common methods). If a suppression effect lasts after the gunfire has stopped, then it's overdone. If it cripples a player's ability to react in unrelated situations (e.g. if rounds over your piece of cover prevent you from being able to shoot an enemy coming up behind you) then it's overdone.
As everyone knows, it's impossible to get a true fear of death into the game so any method of "suppression" is going to be at least a little artificial, but it's the plausibility of the system that's the key. In reality, your vision doesn't blur when you get shot at, your reactions don't slow down and you don't magically lose stamina. But a little involuntary muscle twitch or flinch at hearing a very near miss... that's not beyond belief.
I should probably add at this point, that I am most definitely biased in this discussion, since DH's system was my creation, however I also believe the the majority of the players who dislike the system are those same players trying to pick off entrenched automatics. The flinching may be annoying, but that's the point. We can't scare you into taking cover, so the next best thing is to make it more difficult for you to stay out in the open. If someone comes charging at you, you'll likely be able to hit him easily enough (you're not completely crippled), but if you're looking to send a perfect bullet through a machine gunner's skull while he's filling the air around you with lead, then that's just the situation that we're trying to discourage.
As everyone knows, it's impossible to get a true fear of death into the game so any method of "suppression" is going to be at least a little artificial, but it's the plausibility of the system that's the key. In reality, your vision doesn't blur when you get shot at, your reactions don't slow down and you don't magically lose stamina. But a little involuntary muscle twitch or flinch at hearing a very near miss... that's not beyond belief.
I should probably add at this point, that I am most definitely biased in this discussion, since DH's system was my creation, however I also believe the the majority of the players who dislike the system are those same players trying to pick off entrenched automatics. The flinching may be annoying, but that's the point. We can't scare you into taking cover, so the next best thing is to make it more difficult for you to stay out in the open. If someone comes charging at you, you'll likely be able to hit him easily enough (you're not completely crippled), but if you're looking to send a perfect bullet through a machine gunner's skull while he's filling the air around you with lead, then that's just the situation that we're trying to discourage.